The Macross Valkyrie Thread

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False Prophet
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Re: The Macross Valkyrie Thread

What do we know about the green battlesuit that was used by the Zentrandi at the beginning of Macross Plus? It seems like there isn't a lot of information about it on the net.
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Re: The Macross Valkyrie Thread

False Prophet wrote: Thu Dec 16, 2021 12:30 pm What do we know about the green battlesuit that was used by the Zentrandi at the beginning of Macross Plus? It seems like there isn't a lot of information about it on the net.
Not a lot. It's a more obscure type of Zentradi battle suit leftover from the Protoculture's civil war, though it isn't clear if it was once a part of their standard arsenal like the Glaug was or if it was a niche development by one of the Protoculture's emigrant planets.

It's noted to be structurally similar to the Nousjadeul-Ger but armed like a Queadluun-Rau.

That last point, in connection with remarks about how the Queadluun-Rau was an extremely expensive unit to build and that its super-high performance was beyond what the Zentradi rank-and-file could handle to the point the Protoculture had to make a better breed of pilot specifically for it, led fans to theorize it was an attempt to make the same kind of a battle suit as the Queadluun but at a level that regular Zentradi soldiers could handle.
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False Prophet
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Re: The Macross Valkyrie Thread

Seto Kaiba wrote: Fri Dec 17, 2021 3:11 am Not a lot. It's a more obscure type of Zentradi battle suit leftover from the Protoculture's civil war, though it isn't clear if it was once a part of their standard arsenal like the Glaug was or if it was a niche development by one of the Protoculture's emigrant planets.

It's noted to be structurally similar to the Nousjadeul-Ger but armed like a Queadluun-Rau.

That last point, in connection with remarks about how the Queadluun-Rau was an extremely expensive unit to build and that its super-high performance was beyond what the Zentradi rank-and-file could handle to the point the Protoculture had to make a better breed of pilot specifically for it, led fans to theorize it was an attempt to make the same kind of a battle suit as the Queadluun but at a level that regular Zentradi soldiers could handle.
Oh, so a descendant of the Nousjadeul-Ger? I always wonder why it doesn't have a successor like the Queadluun-Rhea to the Queadluun-Rau. Guess that when you factoring in the cost-effectiveness of the Queadluun-Rhea, it makes more sense to put the resources into just making it.
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Re: The Macross Valkyrie Thread

False Prophet wrote: Fri Dec 17, 2021 4:42 am Oh, so a descendant of the Nousjadeul-Ger?
Not as such... the line Macross Chronicle takes with it is that it's a separate series of Zentradi battle suit, though they don't take a firm position on whether it was a once-commonplace design that fell out of widespread use like what happened to the Glaug after the factory satellites making it were destroyed or if it was always a niche design made by some isolated corner of the Protoculture's civilization.

(It's one of the rare main timeline hints that, like in Macross II's timeline, Zentradi equipement wasn't standardized across all the fleets. That some designs had fallen out of use, or never gained widespread adoption. Macross II's canon prequel games introduced a bunch of variant battle suits with different armament options and a few alternative battle pod models.)


False Prophet wrote: Fri Dec 17, 2021 4:42 am I always wonder why it doesn't have a successor like the Queadluun-Rhea to the Queadluun-Rau. Guess that when you factoring in the cost-effectiveness of the Queadluun-Rhea, it makes more sense to put the resources into just making it.
That's a somewhat different scenario.

The Queadluun-Rhea is a human-designed enhancement to the Zentradi Queadluun-Rau battle suit. The Protoculture's Queadluun-Rau design was expensive to manufacture (in the sense of being complicated and resource-intensive) as a result of its incredibly high performance, and it had an added cost in that its high performance was such that a regular Zentradi pilot couldn't handle it so special pilots (females) had to be engineered to use it to its fullest potential. When the New UN Government was established and the surviving Zentradi forces were integrated into the military, surviving Queadluun-Rau battle suits became highly prized for their dogfighting abilities. Unfortunately, they were already a rare unit in the Zentradi forces and so the availability of replacement parts to keep the New UN Forces' Queadluun-Raus in top condition was low and a combination of battlefield losses and simple wear and tear saw the number of operable suits the New UN Forces had gradually shrink.

So, in the early 2030s, the New UN Forces decided that something had to be done and their solution was simple: They went and seized the Quimliquola factory satellite that'd been producing the Queadluun-Rau suits for the former 118th Main Fleet for themselves. The factory satellite was in poor condition, but it was folded to a Lagrange point in orbit of Eden and General Galaxy was contracted to carry out repairs and renovations on the facility and to develop a next-gen improved model Queadluun-Rau. Those two projects led to the heavy Queadluun-Rau influence on the YF-21 program, including the adoption of the Queadluun-Rau's difficult-to-reproduce inertia capacitor. The quest for an improved type Queadluun-Rau resulted in redesigning the Protoculture's high-end battle suit to improve operator safety, survivability, comfort, and solo operation capability. Redundant circuits were added to the control system, its sensors and stealth capabilities were improved, its avionics package was enhanced to include a rudimentary BDI system similar to what General Galaxy had developed for the production VF-22 and to support fold booster operation, it was given even more powerful engines than the original Queadluun-Rau's, and additional armaments were added including an anti-warship impact cannon. When they were done, the new suit was dubbed Queadluun-Rhea, and boasted performance that was on the high end of what 4th Generation VFs could achieve and nearly able to rival a 5th Generation VF by the 2056 model's introduction with 25G straight-line acceleration (the VF-25's straight-line acceleration is 30.5G).
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Re: The Macross Valkyrie Thread

Were the YF/VF-19's wing root laser guns ever used in animation?
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Re: The Macross Valkyrie Thread

hitokirigarou wrote: Sun May 01, 2022 11:17 am Were the YF/VF-19's wing root laser guns ever used in animation?
IIRC they're used in one or two shots in Guld and Isamu's dogfight on Earth in Macross Plus.
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Re: The Macross Valkyrie Thread

I still haven't watched the second Delta movie. Was there any scene that the Draken III put its sword to good use? If I remember correctly, they didn't do much on TV, so I always think that these swords have ceremonial use more than anything.
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Re: The Macross Valkyrie Thread

False Prophet wrote: Tue May 10, 2022 8:47 am I still haven't watched the second Delta movie. Was there any scene that the Draken III put its sword to good use? If I remember correctly, they didn't do much on TV, so I always think that these swords have ceremonial use more than anything.
I've not seen it either... nobody outside of Japan has, since it's not available on Blu-ray until September... but as I understand it from the summaries of the film I've read and the official publications for the film, the Drakens don't last long at all in the film.

Heimdall basically rolls up and Worfs the Aerial Knights and Delta Flight and that's how...
Spoiler
Bogue ends up flying with Xaos as Delta 06 and they all end up switching to the Kairos Plus.
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Re: The Macross Valkyrie Thread

So does that mean the film will be released internationally on Blu Ray in September, or just in Japan? I know Big West is supposed to release Macross internationally, but it doesn't seem clear when that's going to happen.
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Re: The Macross Valkyrie Thread

Mafty wrote: Sun Jul 24, 2022 11:00 am So does that mean the film will be released internationally on Blu Ray in September, or just in Japan? I know Big West is supposed to release Macross internationally, but it doesn't seem clear when that's going to happen.
That's not exactly a Valkyrie question, but hey...

Just in Japan, AFAIK. The Blu-rays will probably have the now-standard English subtitles on them for people who want to import it. I'd expect that the global release will be announced a few months after the Japanese Domestic Market release comes out, now that obstructions to licensing are a thing of the past. (Japanese IP owners sometimes insist on staggering releases like that as a preventative measure to protect against domestic audiences passing on the expensive Japanese physical media prices in favor of importing the much cheaper American releases.)
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Bluegazer79
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Re: The Macross Valkyrie Thread

Greetings! Have really been enjoying reading this thread, thank you in advance to everybody who has contributed.

Regarding threats to NUNS/Colony Fleets, do we think we'll ever see the remnants of a Supervision Army fleet as an adversary? If "Yes", what would the mecha look like?

On the one hand, it seems like most of the Zentradi fleets had pretty standardized mecha (Regult, Glaug, Queakluun-Rau, etc...), but in Macross 7 we saw the Protodeviln modify the various colony VFs into custom designs, would it be reasonable to expect that the Zentradi mecha of the Supervision Army would have been similarly modified?

Also, apparently the Supervision Army was also comprised (at least partially) by brainwashed micron Protoculture, what role would they have played? Would they have mecha similar to the Gigamesh?

Does the Mardook fleet from Macross 2 represent a reasonable approximation of what a Supervision Army fleet might have looked like?
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Re: The Macross Valkyrie Thread

Bluegazer79 wrote: Sat Aug 20, 2022 12:05 pm Regarding threats to NUNS/Colony Fleets, do we think we'll ever see the remnants of a Supervision Army fleet as an adversary?
An argument could be made that we kind of already have, in Macross 7. The Protodeviln were the creators of the Supervision Army and they were the antagonists in that series.

Bluegazer79 wrote: Sat Aug 20, 2022 12:05 pm If "Yes", what would the mecha look like?
Probably indistinguishable from standard, mass-produced Zentradi mecha, since the Supervision Army was made up of the Protoculture and Zentradi forces the Protodeviln had captured, drained of their spiritia, and brainwashed to serve them and help them collect more victims.

Bluegazer79 wrote: Sat Aug 20, 2022 12:05 pm On the one hand, it seems like most of the Zentradi fleets had pretty standardized mecha (Regult, Glaug, Queakluun-Rau, etc...), but in Macross 7 we saw the Protodeviln modify the various colony VFs into custom designs, would it be reasonable to expect that the Zentradi mecha of the Supervision Army would have been similarly modified?
Unlikely. The Supervision Army started out as a bunch of spiritia-drained Protoculture and Zentradi from the arsenal world where the Evil-series bio-weapons that are the Protodeviln's physical bodies were created and tested. Thereafter, their forces grew by capturing the inhabitants of nearby Protoculture planets and their Zentradi defense forces and subjecting them to mind control after draining them of their spiritia. As far as we're aware, the Protodeviln just added the newly captured ships, mecha, and people to their forces and moved on to the next target.

The Protodeviln improved the weapons they captured from the Blue Rhinoceros special forces and the Varauta New UN Forces with the technology from the former Protoculture arsenal world they were imprisoned on in part because they no longer had access to the vast majority of the logistical train that had supported the Supervision Army in its heyday and in part because human technology is pretty rubbish compared to the Protoculture's from when their interstellar empire was at its peak and created the Evil-series that became the Protodeviln.

Bluegazer79 wrote: Sat Aug 20, 2022 12:05 pm Also, apparently the Supervision Army was also comprised (at least partially) by brainwashed micron Protoculture, what role would they have played? Would they have mecha similar to the Gigamesh?
If the Varauta forces are any indication, probably operating warships and repurposed civilian ships intended for Protoculture crews and operating as infiltrators and saboteurs.

The Protoculture created the Zentradi to do their fighting for them, so it's unlikely they had any actual combat mecha of their own. The few hints of a Protoculture presence aboard Zentradi ships are entirely of a supervisory presence on fleet motherships.

Bluegazer79 wrote: Sat Aug 20, 2022 12:05 pm Does the Mardook fleet from Macross 2 represent a reasonable approximation of what a Supervision Army fleet might have looked like?
Really, any bog standard Zentradi fleet would be a reasonable representation of what a Supervision Army fleet would look like because the Supervision Army fleets were made up of captured ships crewed by mind controlled victims of the Protodeviln, and the Zentradi were the Protoculture's military. In practice, there would likely not be any immediate visual difference between a Zentradi fleet and a Supervision Army fleet.

The Mardook of Macross II are a different sort of beast, with a nominally unknown origin that the OVA's creators STRONGLY imply is them being the descendants of a group of Protoculture refugees like the one mentioned/described in Macross: Do You Remember Love?. The weapons the Mardook's mind controlled Zentradi use are noted to be more advanced and powerful than the standard Zentradi weapons humans had seen before, and the Mardook themselves had mobile weapons of their own despite the ancient Protoculture's aversion to fighting.
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Re: The Macross Valkyrie Thread

^^ Thanks Seto Kaiba! ^^

I'm curious about the decision for Valkyries (specifically, the VF-2SS SAP) to go really heavy on railgun in Macross II, whereas the "main" timeline has focused more on energy/beam weaponry. Was the railgun armament a reflection of the time the story was written (late 1980s/early 1990s), or is there an in-universe explanation?

From a power perspective, is it more energy intensive to operate, for instance, a rail gun or beam-energy gun pod of comparable damage potential?

I was surprised to see the gun on the SAP armor was a railgun, from the animation I had always inferred it was some manner of energy weapon, which would have given the VF-2SS SAP a nice trifecta of ballistics (railgun gun pod), missiles (SAP pack), and energy (what I had assumed was a beam gun on the SAP).

For Captain Nexx's heavy railgun, is there any indication of whether it was more- or less- powerful as the SAP (back) mounted railgun? My uninformed sense would be to think it's between the standard railgun gun pod and the SAP-mounted unit, but I'd love to hear if it's ever been addressed.
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Re: The Macross Valkyrie Thread

Accidental post
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Re: The Macross Valkyrie Thread

Bluegazer79 wrote: Sat Aug 20, 2022 9:26 pm I'm curious about the decision for Valkyries (specifically, the VF-2SS SAP) to go really heavy on railgun in Macross II, whereas the "main" timeline has focused more on energy/beam weaponry. Was the railgun armament a reflection of the time the story was written (late 1980s/early 1990s), or is there an in-universe explanation?
Railguns were a fairly hot topic in the defense community in the mid-to-late 80's and early 90's thanks to a few different US government programs that were kicked off to apply railgun technology for things like ballistic missile defense and as a next-generation armor-piercing cannon for applications on tanks and warships. The Strategic Defense Initiative organization was looking at setting up a satellite network of plasma armature railguns as an anti-ballistic missile measure in the mid-80's, and in 1990 DARPA kicked off a project to develop railguns as a replacement for conventional cannons on an array of medium ground vehicles. (The latter program eventually yielded the modern US Navy railgun program that had that absolutely terrifying video of test firings in 2010.)

Essentially, Macross II was made at a time when the defense news was full of hype for railguns as a real-world sci-fi technology that was going to be The Last Word in artillery. It even bled into a lot of video games around that time like Quake II, where railguns were presented as a ridiculously powerful one-shot one-kill weapon that would pass through any number of targets in a row. This bled into Macross II a bit as well, with the huge anti-capital ship railgun being shown as a one-shot kill weapon against even the heaviest armored mecha in the setting (the Gigamesh).

So since railguns were seen the next logical, more powerful, step in firearms the Valkyries of Macross II were armed with them as improvements over the conventional (OTM enhanced) rotary cannons used by the VF-1.

Bluegazer79 wrote: Sat Aug 20, 2022 9:26 pm From a power perspective, is it more energy intensive to operate, for instance, a rail gun or beam-energy gun pod of comparable damage potential?
Against a material with a high heat resistance like the hypercarbon that Valkyries, Destroids, and warships in Macross are made of, the railgun's most probable advantage is that it's a punching/shearing force with a dense projectile carrying a lot of kinetic energy as opposed to the heating and surface ablation of an energy weapon. Hard rounds in general have a lot of advantages over energy weapons because energy weapons can find the beam defocused by its own energy heating the air it passes through and losing energy to the beam striking the plumes of evaporated material from the surface of the target. Energy weapons have their own advantages, especially in terms of space efficiency and the lack of a need to carry ammo.

In terms of energy requirements, it's hard to say since Macross is a setting with high-tech cheats like room-temperature superconductors. The Macross II setting has railguns displace particle beam gunpods and conventional rotary cannons, so they probably considered the penetrating power of railguns more advantageous. In Macross II's backstory the next-gen Valkyries of the OVA benefitted from massive improvements to generator technology from a second captured factory satellite, whereas in the main Macross timeline VFs have more trouble balancing energy requirements thanks to a bunch of additional energy-hungry systems like pinpoint barriers.

Bluegazer79 wrote: Sat Aug 20, 2022 9:26 pm I was surprised to see the gun on the SAP armor was a railgun, from the animation I had always inferred it was some manner of energy weapon, which would have given the VF-2SS SAP a nice trifecta of ballistics (railgun gun pod), missiles (SAP pack), and energy (what I had assumed was a beam gun on the SAP).
VERY common misconception, due to the way it was animated. The same is true for the Defender EX destroid, which has four railguns not two beam guns.

The problem with the growing public awareness of railguns as a technology was that nobody outside of DARPA and the military had any real idea how a railgun projectile appeared, so many mecha anime drew them like another type of beam gun until the mid-2000s when footage of railgun test-firings started showing up on YouTube and so on. IIRC even in Gundam SEED, railguns are animated like another kind of beam weapon. The oldest TV anime I can recall that actually animated them correctly was Macross Frontier with the VF-25G's railgun.

Bluegazer79 wrote: Sat Aug 20, 2022 9:26 pm For Captain Nexx's heavy railgun, is there any indication of whether it was more- or less- powerful as the SAP (back) mounted railgun? My uninformed sense would be to think it's between the standard railgun gun pod and the SAP-mounted unit, but I'd love to hear if it's ever been addressed.
None, I'm afraid... but it seems a safe bet it was more powerful than the standard gunpod and less than the explicitly anti-capital ship railgun on the Super Armed Pack.
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Bluegazer79
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Re: The Macross Valkyrie Thread

Thanks Seito!

Regarding the VF-2SS SAP mounted railgun, I was previously not aware that it was explicitly called out as an anti-capital ship weapon. I can't imagine a single round (or several rounds) hitting random locations on a Thuverl Salan having significant effects (other than localized decompression), I wonder if the intention is that a pilot would be aiming for a reactor, where a perforation would disrupt a containment field, which would hopefully result in catastrophic damage? Or, aiming for the Bridge/CIC and eliminating the command staff?

The VF-2SS has always been one of my top three favorite valkyries (joined by the YF-21 and Neo-Glaug), so it's fun to more fully flesh out the limited information on it.

Do the source materials ever discuss other variants of the VF-2SS (other than the Nexx "Special")?

Due to its modular design, the SAP pack seems eminently suitable to modification/customization, including Reconnaissance, ELINT, etc.... For instance, the "backpack" unit could be swapped out for a model with a rotating (or fixed AESA) radome, the long range missile launchers could be replaced with launchers for reaction missiles (assuming the stock long range missiles are anti-mecha?), and the arm/leg pods could be swapped for specialist equipment. I'd love to see a Master File book on the VF-2SS, if for no other reason than to see the non-canon, wack-a-doodle variants they'd come up with......
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Re: The Macross Valkyrie Thread

It's neat to see how real world tech makes it into mech designs. I've always loved the designs in Macross 2 (though admittedly mostly the Mardook designs). I wonder if the differences in design were because the show was set a century in the future, or because the series didn't have most of the original Macross staff.

Speaking of the Mardook designs , how much info is there on the Mardook Variable Fighter? It's the Tan and Orange fighter that really only appears in the last episode, and one entire arm is a gun. Since the Mardook have Gigameshes for their own use and modified Zentrandi/Meltrandi powered armor, I wonder if this unit is supposed to be from a different part of the Supervision Army.
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Re: The Macross Valkyrie Thread

Mafty,

I agree that the mecha designs from Macross 2 are among my favs. I didn't much care for the Metal Siren, but the rest all look neat, particularly the VF-2SS SAP, Female Power Armor, and the Battle Pod (Commanders Type), which strikes me as a neat mash-up between the Glaug and a Zentran Fighter Pod.

Regarding the Mardook Variable Fighter, my understanding is that it's actually a variable battle pod, to be piloted by full-size Zentradi. This doesn't quite make sense to me, as it would seem like there's not enough room for a full-size Zentran, and would be much better suited to the micron Mardook.

My memory is that the right arm features a beam cannon of some kind and a three-tube missile launcher. There's also a forward beam gun mounted in the nose in "Fighter" mode, on the back in "Soldier" mode, and I think some mini-missile launchers in the legs for good measure?

Unfortunately, most of my "knowledge" about Macross 2 comes from the Palladium RPG books, which had great write-ups but I suspect were also rife with inaccuracies.
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Re: The Macross Valkyrie Thread

Bluegazer79 wrote: Sun Aug 21, 2022 9:58 am Regarding the VF-2SS SAP mounted railgun, I was previously not aware that it was explicitly called out as an anti-capital ship weapon. I can't imagine a single round (or several rounds) hitting random locations on a Thuverl Salan having significant effects (other than localized decompression), [...]
The Mauler RO-X-2A beam gun used on the VF-1's Strike Pack was also presented as an anti-ship weapon, though like the railgun on the Super Armed Pack for the VF-2SS being an anti-ship weapon made it an EXTREMELY effective anti-mecha weapon if you could land a hit with it.

Hitting random locations on a Zentradi ship with anything much less than massed fire with dozens of ship-scale beam cannons or a reaction weapon probably wouldn't do much, yeah. Precision strikes against engines, weapons, magazines of missiles with high-explosive warheads, pressurized fuel tanks, and the like would could disable a ship or possibly even destroy it. A high-energy particle beam with an output in the dozens of megawatts or high-density hard round traveling at several kilometers per second is going to make an awful mess out of anything around it, not just piercing several bulkheads and compartments but triggering secondary damage with explosive decompressions, ignition of volatiles, and the like.

Bluegazer79 wrote: Sat Aug 20, 2022 9:26 pm I wonder if the intention is that a pilot would be aiming for a reactor, where a perforation would disrupt a containment field, which would hopefully result in catastrophic damage? Or, aiming for the Bridge/CIC and eliminating the command staff?
Attacking the ship's bridge or combat information center would definitely yield results... but Macross takes a more realistic view of the volatility of thermonuclear reactors than Gundam. Damaging or destroying a thermonuclear reactor wouldn't cause a nuclear explosion. The loss of plasma confinement would just result in the reaction grinding to a halt. It's doubtful there would even be much of a secondary blast, since the amount of fuel used in Macross's thermonuclear reactors is VERY small because they use artificial gravity for plasma confinement and fuel compression and to mimic the fusion processes of stars to wring more energy out of that same amount of fuel.

Bluegazer79 wrote: Sat Aug 20, 2022 9:26 pm Do the source materials ever discuss other variants of the VF-2SS (other than the Nexx "Special")?
None. Macross II's UN Forces take a "one size fits all" approach to variants much like the main Macross timeline's VF-4, VF-11, and VF-171. All pilots use the same variant, though Nex Gilbert's has some custom option packs on its otherwise stock airframe.

Background materials for the OVA do mention that both the space-optimized VF-2SS and atmosphere-optimized VF-2JA are derivatives of an earlier VF-2 model that had multiple variants similar to the VF-1's from the 2070s. It's never depicted, only described, but its S variant became the basis for the VF-2SS and its J variant the VF-2JA.

Bluegazer79 wrote: Sat Aug 20, 2022 9:26 pm Due to its modular design, the SAP pack seems eminently suitable to modification/customization, including Reconnaissance, ELINT, etc.... For instance, the "backpack" unit could be swapped out for a model with a rotating (or fixed AESA) radome, the long range missile launchers could be replaced with launchers for reaction missiles (assuming the stock long range missiles are anti-mecha?), and the arm/leg pods could be swapped for specialist equipment. I'd love to see a Master File book on the VF-2SS, if for no other reason than to see the non-canon, wack-a-doodle variants they'd come up with......
Macross II's UN Forces have a more Zentradi-inspired strategic outlook, due in no small part to Zentradi having a heavy influence over the postwar reformation of the armed forces. They don't seem to be intended to operate for long durations away from their home carriers. The type of warheads on the long-range missiles is not specified, but if they aren't reaction warheads already (the ones in DYRL? are) they could probably be swapped for some without needing to change the launcher.

My inclination would be to fear a Master File for that, since several of the recent books have had severe quality issues when the Valkyrie being covered doesn't have the detailed background of a more prominent model like the VF-1, VF-19, or VF-25. The VF-22, VF-4, and VF-31 books were hot garbage.
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Re: The Macross Valkyrie Thread

Mafty wrote: Sun Aug 21, 2022 10:32 am It's neat to see how real world tech makes it into mech designs. I've always loved the designs in Macross 2 (though admittedly mostly the Mardook designs). I wonder if the differences in design were because the show was set a century in the future, or because the series didn't have most of the original Macross staff.
"Both". Macross II had different mechanical designers, but it was also originally planned to be set 300 years in the future from the original series and DYRL. That number was later pared down to just 80. The style of the new artists, combined with the far(ther) future setting made for less modern, more stylized, Valkyrie designs.

Mafty wrote: Sun Aug 21, 2022 10:32 am Speaking of the Mardook designs , how much info is there on the Mardook Variable Fighter? It's the Tan and Orange fighter that really only appears in the last episode, and one entire arm is a gun. Since the Mardook have Gigameshes for their own use and modified Zentrandi/Meltrandi powered armor, I wonder if this unit is supposed to be from a different part of the Supervision Army.
Almost none... one of the few details we know is that it has a Regult-esque cockpit and its main weapon appears to be funnel missiles.

The Mardook have no connection to the Supervision Army, because the Supervision Army doesn't exist in the Macross II timeline which derives its backstory from DYRL. In that timeline, the Protoculture's civil war was fought along gender lines between the Zentran (males) and Meltran (females).
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