13 Sentinels: Aegis Rim

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Mafty
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13 Sentinels: Aegis Rim

So has anyone played this game? How is it? Is it worth buying? It's been out on Switch for 2 years, and there aren't many mech games on Switch.
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MythSearcher
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Re: 13 Sentinels: Aegis Rim

Mafty wrote: Wed Dec 11, 2024 2:24 pm So has anyone played this game? How is it? Is it worth buying? It's been out on Switch for 2 years, and there aren't many mech games on Switch.
Yes, it is very worth it.
I bought the special box for PS4.

I don't like the mecha design, but the story is very good.
This is the few stories that I deemed that I should not spoil because of all the twists in it needed to be viewed first hand, so I am not going to say more about the story.

From the unused material, I guess they ditched a much more complex game because of development hell and reduced the game part into what it is now, not that it is not good(a very funny 3D display with an 8 bit era style), but they obviously wanted to make something bigger but failed.



Unless you are waiting for a remake or something like a PC version(both very unlikely in 10 years), I'd suggest go get it now.
Rubybro
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Re: 13 Sentinels: Aegis Rim

Maybe it was the Japanese high school aspect holding it back. I just wrote it off based on the majority of the promo material being about a high school classroom instead of mechs and redditors going "ZOMG! DIS GAME IS AMAZING!" like the trolls who insist that lengthy overly verbose visual novels like Umineko are worth reading through.
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Seto Kaiba
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Re: 13 Sentinels: Aegis Rim

Rubybro wrote: Sat Dec 14, 2024 12:36 pm Maybe it was the Japanese high school aspect holding it back. I just wrote it off based on the majority of the promo material being about a high school classroom instead of mechs and redditors going "ZOMG! DIS GAME IS AMAZING!" like the trolls who insist that lengthy overly verbose shitty visual novels like Umineko are worth reading through.
Not as such, no. In fact, the depth and complexity of the character-focused school segments is one of the most consistently-praised elements of the game.

Producer Akiyasu Yamamoto noted in interviews that the main stumbling block for development was the sheer scale of the project's ambitions. The game's scenario was so large and so complex that it was difficult for the developer to work with. Yamamoto related one anecdote in an interview by the Japanese Playstation.com official blog about how the scenario flowchart used by the QA team - a document meant to be easy for anyone on the project to read - quickly became so dense and so complex because of the sheer scale of the story that almost nobody could make sense of it. They tried to do too much with story as a whole and had to scale it way back.

This is the only title I know of that actually cites Robot Jox as an inspiration. :lol:

WRT visual novels, that medium is extremely popular for good reason... it's basically a more mature version of those old Choose Your Own Adventure novels in a heavily illustrated style that makes them something closer to an interactive comic book. It's fine if they're not to your taste, but at the same time they are wildly popular for a reason and their stories can make for excellent adaptation material (e.g. Fate).
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MythSearcher
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Re: 13 Sentinels: Aegis Rim

Rubybro wrote: Sat Dec 14, 2024 12:36 pm Maybe it was the Japanese high school aspect holding it back. I just wrote it off based on the majority of the promo material being about a high school classroom instead of mechs and redditors going "ZOMG! DIS GAME IS AMAZING!" like the trolls who insist that lengthy overly verbose shitty visual novels like Umineko are worth reading through.
Maybe you just don't like reading?

Fortunately, I read a LOT.
Actually, I read more novels than reading manga, watching anime or play games.
While I don't play a lot of visual novel games(heck, I can't even remember myself playing any of the popular titles or any visual novel at all) I can understand that those are actual called visual novels for a reason, they are novels and if you think they have lengthy overly verbose contents, you probably is the problem instead of the games, you just don't like reading.
And writing off stuff based only on promo material without actually going through the real thing but still trying to comment on it as if you know a lot is just showing how you don't really care how much you know about the topic...
Rubybro
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Re: 13 Sentinels: Aegis Rim

Seto Kaiba wrote: Sat Dec 14, 2024 7:29 pm
Rubybro wrote: Sat Dec 14, 2024 12:36 pm Maybe it was the Japanese high school aspect holding it back. I just wrote it off based on the majority of the promo material being about a high school classroom instead of mechs and redditors going "ZOMG! DIS GAME IS AMAZING!" like the trolls who insist that lengthy overly verbose shitty visual novels like Umineko are worth reading through.
Not as such, no. In fact, the depth and complexity of the character-focused school segments is one of the most consistently-praised elements of the game.

Producer Akiyasu Yamamoto noted in interviews that the main stumbling block for development was the sheer scale of the project's ambitions. The game's scenario was so large and so complex that it was difficult for the developer to work with. Yamamoto related one anecdote in an interview by the Japanese Playstation.com official blog about how the scenario flowchart used by the QA team - a document meant to be easy for anyone on the project to read - quickly became so dense and so complex because of the sheer scale of the story that almost nobody could make sense of it. They tried to do too much with story as a whole and had to scale it way back.

This is the only title I know of that actually cites Robot Jox as an inspiration. :lol:

WRT visual novels, that medium is extremely popular for good reason... it's basically a more mature version of those old Choose Your Own Adventure novels in a heavily illustrated style that makes them something closer to an interactive comic book. It's fine if they're not to your taste, but at the same time they are wildly popular for a reason and their stories can make for excellent adaptation material (e.g. Fate).
I didn't like Fate besides Fate Zero because the protagonist actually commits the unspoken cardinal sin of marrying their waifu and avoiding anime hell/the perpetual groundhog day of anime high school. Same with Garden of Sinners. The Fate series has truly killed Nasu's creativity by allowing him to be complacent and been the damnation of all things nasuverse.

There really hasn't been much in the way of those older kinds of VNs in recent years where routes actually were a thing and not "here's 1 choice for the entire story and psyche, it was actually the illusion of choice" garbage flooding platforms like steam. It just makes me irritated to even see the term VN these days because that's most of what's out there.

Miside was a breath of fresh air and it even had a short VN segment and was an actual interactable visual novel unlike this game. An actually ambitious game that blends a few different genres and doesn't take place in a school setting at all. Though it has its own issues like locking the first choice behind starting a second playthrough but the payoff is worth it, unlike in games like aegis rim that don't give you an entire fleshed out new gamemode for a NG+ reward.
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Re: 13 Sentinels: Aegis Rim

Rubybro wrote: Sat Dec 21, 2024 2:00 pm

Because I dont care about VNs as they are largely about some larger than life boy who just has waifus thrown at them the majority of the time or is too chickenshit to just ask out that girl who likes them to see if they have a chance in a cliche "boy meets girl" subplot that replaces the entire main premise of the story. There are some very very very rare ones that are really good like Planetarian and Tsukihime, but largely most VN's are just self important and overly verbose garbage like umineko with a horribly immature and egregiously pretentious fanbase to boot like you just demonstrated.

I have the right to talk about anything i wish and its not your place to dictate that for anyone else. So fuck off if you arent going to be civil.
The one who curses is saying I am not civil.
I can fully understand by your attitude why you make the other post saying things about other forums. Have you even read your own posts first?
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Seto Kaiba
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Re: 13 Sentinels: Aegis Rim

Rubybro wrote: Sat Dec 21, 2024 2:00 pm Because I dont care [...]
Remember that other thread you posted where you were wondering why you keep getting kicked out of anime fan communities? Remember how I'd suggested the possibility that it was your own conduct causing the problem? Posts like what you've made here are a strong argument for that being the case.

You not liking visual novels doesn't make them "self-important" or "overly verbose". It just means the format, or those specific stories, are not to your taste. Nor, for that matter, does enjoying visual novels make anyone "immature" or "egregiously pretentious". This attitude that you're copping here reads as straight-up troll behavior, and will get you kicked if you keep it up.


Rubybro wrote: Sat Dec 21, 2024 2:11 pm I didn't like Fate besides Fate Zero because the protagonist actually commits the unspoken cardinal sin of marrying their waifu and avoiding anime hell/the perpetual groundhog day of anime high school. Same with Garden of Sinners. The Fate series has truly killed Nasu's creativity by allowing him to be complacent and been the damnation of all things nasuverse.
Considering most of these titles are marketed to kids who are still in school, it's neither surprising nor a point against them that many of them feature protagonists who are still in school themselves (something relatable to the intended audience).

The same with 13 Sentinels. It was a deliberate artistic choice on the creative team's part to the set the story segments in a school, as its creator was deliberately hearkening back to styles and tropes of the 80's.

Rubybro wrote: Sat Dec 21, 2024 2:11 pm There really hasn't been much in the way of those older kinds of VNs in recent years where routes actually were a thing and not "here's 1 choice for the entire story and psyche, it was actually the illusion of choice" garbage flooding platforms like steam. It just makes me irritated to even see the term VN these days because that's most of what's out there.
Well, there's your problem... Steam. It's a great open storefront, but as an open storefront for game sales it inevitably accumulates a lot of low-quality shovelware from anyone and everyone willing to call themselves an "indie" dev in search of a quick buck. If you're judging visual novels based on the recommendations on Steam or (heavens forefend) the Nintendo eShop, that's a bit like being upset that you're not catching any fish while fishing in a retention pond at a wastewater treatment plant.

Unfortunately, a lot of the good stuff simply doesn't make it outside Japan. Partly due to a perceived lack of interest, partly due to the costs involved with localization, and partly due to the differences in the console market (the PSP having largely flopped outside Japan).
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yazi88
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Re: 13 Sentinels: Aegis Rim

This is getting off topic. Let's stick to 13 Sentinels discussion, not LN overall. Also Rubybro, calm down, this is a warning given your swearing and breaking rule number 15.
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