I actually find this possibility a little annoying. What this means is that Yuka Minakawa talks to Sunrise, they tell him what parts of the various side stories they do and don't accept, and then he vaguely hints at this in his final text. Thus the reader has to carefully scrutinize the resulting books to try and figure out what parts of the game or story are actually Sunrise-approved. Now I'm starting to wonder about Silhouette Formula 91, which receives a similarly selective recap...
His name is Berg Skrett (or however one cares to spell it). He's part of a special anti-Oldsmobile taskforce that the Federation Forces created to mop up the rebels, and he's based aboard the Cailum-class battleship Abrams.J-Lead wrote:1. Who is the new pilot we see in the game? I've seen him, and he's no Def Stallion...
I guess so. As far as I know, there's only one unit. At the beginning of the game, the Abrams travels to the Frontier Side to pick up the F90, so perhaps it goes back later on to collect the F91. It seems like the Abrams picks up the F91 while Berg is on Earth, so by the last two missions (the only events described in The Encyclopedia of Gundam) he's already switched to the new machine.2. I'm assuming that the F90 seen in the game is the same unit as from the manga, albeit repaired, but is the F91 in the game the same one as is the movie (before it got the bio computer?) If so, then the movie was far from it's first time in combat...
Incidentally, previous versions of the official timeline said that the Abrams picked up both the F90 and the F91 in February of U.C. 0122, but this new one places the final events of the game no earlier than November of that year. In any case, the F91 is returned to Frontier I in December for the replacement of its head biocomputer, so it seems that the Abrams gives it back when Berg is all done with it.
I don't think it appears in the game. The F90II is actually the second F90 unit, which is rebuilt and redesigned after the Federation Forces recapture it from the Oldsmobile Army. (Apparently it's also equipped with an experimental biocomputer at this point.) As such, it wouldn't show up until after the end of the Gundam F90 story, and the official timelines say it was completed in October of U.C. 0121.3. Where does the F90 II factor in the conflict here? I haven't seen it anywhere aside from lineart and gunpla/fix figuration form...
And as for the Victory Gundam Hexa...
Yep, and that's what every previous publication says, too. I suppose it's possible that they eventually removed the docking functions to create a simplified, "mass production" version of the Hexa, but while this is an interesting idea there's never been any mention of this before.I dunno, I have trouble taking that in, be it official info or not. Forgive me if I'm being stubborn, but I was always under the impression that the V Gundam Hexa was almost the exact same suit as the V Gundam itself, the only difference being a different head design with more sophisticated sensor array.
The summary in the main text is fairly brief, but it covers the main points of the story, and the timeline in the back lists pretty much all of it. So at first glance, it looks like Sunrise is endorsing the entire thing.latenlazy wrote:Anyways...given that Hathaway's Flash been shifting and out of canon for so long I'm rather curious on what it has to say about it...
You'd need split-second timing either way, so that doesn't really matter; the moon's slower rotation just reduces your window of opportunity. Not to mention that the moon is tide-locked relative to Earth, so the near side is is always facing us, and our planet might block an enemy's shot at Von Braun a lot of the time.Kosh wrote:Wouldn't the fact that the orbit is slower make targeting, you know, easier?
Then again, a lot of Gundam lore is premised on the notion that you can't see Earth from Side 3, which can be disproven simply by looking at a scale map of the halo orbit. So the level of scientific accuracy here isn't always very high.
As for the "generation" scheme, this is pretty much how it was established in The Anime's Zeta Gundam books, and then repeated in the Entertainment Bible series. EB 3 confirms that the Sazabi is a fourth-generation machine, since it has both a psycommu control system and a powerful mega particle cannon connected directly to its generator via a mega condenser. But I'm not sure whether the Nu Gundam and Jagd Doga have enough firepower to qualify, or if they're merely "quasi-fourth generation" types like the Qubeley and The O.
Incidentally, The Anime's "Zeta Gundam Part 3," which first introduced this generational concept, also classified the Byarlant, Palace Athene, and Bolinoak Samaan as third-generation types on the grounds that, even though they don't transform, they're similarly specialized. One could say that the original definition of the third generation types was that they combined the general-purpose attributes of the second generation with the specialized abilities associated with mobile armors. Over time, this more nuanced definition has been simplified to just "transformable mobile suits."
The Minovsky craft system, which gives them unlimited atmospheric flight and the ability to enter and leave the atmosphere at will.5th Generation: Penelope and Xi Gundam... What is the main "new characteristic" here?
As for the Second Era types, they stop keeping track of "generations" at this point. It wasn't a terribly good idea in the first place, and I'm kind of glad they gave it up.
-- Mark