Well, given how delicate aircraft are compared to more armored MS, even a near-miss could result in disabling planes if not destroy them outright (fighters or whatever).
There's also the fact that, given it's amphibious, the high possibility of facing large battleships and/or submarines. The Zock would merely have to move itself directly under the ships where they, most likely, have no defense except for their armor (no machine guns and torpedos wouldn't be able to reach them except if fired from other ships nearby and such).
One or two clean shots in the right part(s) of the ship could effectively sink it. I suppose there's also the possibility of mines in the water which it could be used to clear a path for other MS.
Better support unit- Guntank or Zock?
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However none of that is a 'support role', and if you want to neutralise sea mines without using a massive Zock particle cannon to shoot them and alert everyone within a 20mile radius that you are there (ironically resulting in you getting bombarded by none other than Guntanks and Guncannon Harbour Defence Types), then just send a Gogg or two, since they can silently neutralise them...
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Actually the one on the head is a phonon maser, which is supposed to be the underwater equivalent of a laser, which means that it was probably meant to either attack ships from below as already mentioned or use it to attack targets in front of it while cruising underwater (FvsZ might actually be a good example in this case).razgriz wrote:229 tons!! your kidding thats almost twice as heavy as a boeing 747. what the heck were they feeding that thing? also why have that cannon mounted stationary on the head? didn't they realize it would be near useless if they planned to use the zock for land ops or at least part time land ops.
Gundam official does name it as phonon maser, but Mahq has it as photon maser for the Zock, and on the other hand it also uses phonon maser for the GOOhN, so I suppose it might by a typo, but if someone could clarify this it would be appreciated.
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The Battleship and submarines that would flank it have depth charges.HalfDemonInuyasha wrote:Well, given how delicate aircraft are compared to more armored MS, even a near-miss could result in disabling planes if not destroy them outright (fighters or whatever).
There's also the fact that, given it's amphibious, the high possibility of facing large battleships and/or submarines. The Zock would merely have to move itself directly under the ships where they, most likely, have no defense except for their armor (no machine guns and torpedos wouldn't be able to reach them except if fired from other ships nearby and such).
One or two clean shots in the right part(s) of the ship could effectively sink it. I suppose there's also the possibility of mines in the water which it could be used to clear a path for other MS.
And thats not a support role either
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the zock still bugs me as poorly designed amphibian ms. they couldve trimmed it down and added more useful turrets. the gogg types seemed to be the real epitome of amphibian ms design. hmm, leads me to wonder if anyone has tried to improve the design of the zock the same way everyone tries to help out old mr ugly the zakrello?
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As said earlier by Gelgoog Jäger Zock from Journey to Jaburo has major facelift:
http://www.mahq.net/mecha/gundam/lwc/msm-10.htm
This design may make it more mobile on land but slower underwater though. Overall by this new design it should become MA Maybe it should be used for stampede?
http://www.mahq.net/mecha/gundam/lwc/msm-10.htm
This design may make it more mobile on land but slower underwater though. Overall by this new design it should become MA Maybe it should be used for stampede?
hmm the JtoJ zock does look more intimidating less and less ugly id lose the giant beak though. what purpose does that serve? i would hope that they give it a minovsky hover unit though because that thing looks about as mobile as the great wall of china.
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Ah, that's pretty interesting stuff, I guess I was too fast with that one. It leads to the question though, if they really did mean 'phonon', how would it be used for those kind of weapons?
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i dunno, they are combining sound and microwave energy...
so maybe creating an ultrahigh frequency resonance that when coupled with a field of intense microwave radiation centered by a magnetic field it creates a conical swath of directed high energy radiowaves which travel unhindered through water able to collide with their intended target with a destructive reaction of sonic heat. yeah im bs-ing but its jus a thought.
so maybe creating an ultrahigh frequency resonance that when coupled with a field of intense microwave radiation centered by a magnetic field it creates a conical swath of directed high energy radiowaves which travel unhindered through water able to collide with their intended target with a destructive reaction of sonic heat. yeah im bs-ing but its jus a thought.
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Yeah, but obviously games aren't too reliable. As much as I like Federation vs. Zeon (and Gundam vs. Zeta Gundam, lots of replay value and such), some of it is a bit exaggerated in terms of melee combat.
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From what I remember, it moves pretty well in a straight line (it was absolutely nowhere near as fast as a Dom), but in the cramped cave-entrance it didn't have much space to try at being manoevrable. Everyone just fired madly at it, it massacred a few GMs, and then Amuro destroyed it.Gelgoog Jäger wrote:I already mentioned this, but since I have only seen the movies, and the Zock only appears a few moments, I don't really know how fast or maneuverable it is supposed to be.
Can someone who has seen the TV series please tell me how was the mobility of the Zock?
There may have been others present in the Jaburo assault though, since it was a really confused situation, with all kinds of mobile suits moving around everywhere.
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