I've been programming this game for a bit and I'd like you to test the first Demo. It takes place in the One Year War. It includes made up characters and my ultimate hope is that the fans on this site would like to contribute their own character & storyline.
Screenies-
Title: http://i49.photobucket.com/albums/f288/ ... enshot.jpg (I got a better one, please wait)
Battle of Loum as Zeon: http://i49.photobucket.com/albums/f288/ ... ngame1.gif
Battle of Loum as EFSF: http://i49.photobucket.com/albums/f288/ ... ngame2.jpg
Download Link:
http://www.megaupload.com/?d=JNE43X5V
Universal controls
F4: Fullscreen On/Off
Esc: Quit Game
F1: Helpscreen
Cutscene:
Any Key to proceed
Mobile Suit:
Arrow Keys: Move Respectivley
Spacebar: Fire Primary Weapon (when drawn)
V key: Vulcan Cannons (if available)
G key: Draw gun
SHIFT key: Melee attack
B key: Enter flying mode (ground only)
D key: Exit flying mode (ground only)
I'll be willing to answer any questions you have here.
Please try my Gundam fangame
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- Draco Starcloud
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For the record, he asked me about this before he posted it. It falls, in my opinion, under the Fanart part of this part of the boards.
Draco's Lair - Latest Update: 1/9/10Chris wrote:IMMA CHARGIN MAH MAHQ @_@
I've noticed a problem with pressing 'D' when in the space stage. The GM (but not the Zaku) goes into a loop of trying to land (i.e. going from the top to the bottom of the screen).
Also, enemies don't seem able to attack you and they also don't explode when you destroy them...they just suddenly disappear.
It may also just be me but I can't seem to get the melee function working.
Finally, there's the story logic problem that GMs weren't at the battle of Loum. Perhaps you should make it the battle of Solomon?
I'm very curious to know what you're using to program this game and how you're doing it. Did you make the sprites?
How would you like us to go about submitting characters? Just text descriptions or art?
Also, enemies don't seem able to attack you and they also don't explode when you destroy them...they just suddenly disappear.
It may also just be me but I can't seem to get the melee function working.
Finally, there's the story logic problem that GMs weren't at the battle of Loum. Perhaps you should make it the battle of Solomon?
I'm very curious to know what you're using to program this game and how you're doing it. Did you make the sprites?
How would you like us to go about submitting characters? Just text descriptions or art?
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Misplaced 'else' function, got it fixed.jam! wrote:I've noticed a problem with pressing 'D' when in the space stage. The GM (but not the Zaku) goes into a loop of trying to land (i.e. going from the top to the bottom of the screen).
Just finished that. They blow up, stay in a trashed suit for about 8 seconds then disappear nowAlso, enemies don't seem able to attack you and they also don't explode when you destroy them...they just suddenly disappear.
Are you sure? You're probably not holding shift downIt may also just be me but I can't seem to get the melee function working.
In EIS, you fight space GMs at Loum.Finally, there's the story logic problem that GMs weren't at the battle of Loum. Perhaps you should make it the battle of Solomon?
GM6, I can give you the site if you'd likeI'm very curious to know what you're using to program this game and how you're doing it.
The GM, Ground Gundam, Blue Gelgoog & Blue Zaku, Black Tristar Zaku, Gundam Alex, White Dom, Guntank and Guncannon: YesDid you make the sprites?
Zaku2, Gundam, Dom, Elemeth, Gelgoog, Zeong, Gouf, & ZGok are from SD Gundam 5
Draw the face you'd like to use, tell me side you'd like to be on, what you'd like to do, suits you want to use ect. Its an open end project, any ideas can help.How would you like us to go about submitting characters? Just text descriptions or art?
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www.gamemaker.nl
You need to register to use coding.
But feel free to PM me with your ideas. I dont know how sensitive this board is to 'spamming'
You need to register to use coding.
But feel free to PM me with your ideas. I dont know how sensitive this board is to 'spamming'
- Draco Starcloud
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Could you make an option to turn off the music? It sounds like there are two midi versions of Beetles songs playing at the same time.
Draco's Lair - Latest Update: 1/9/10Chris wrote:IMMA CHARGIN MAH MAHQ @_@
- Nightwing03
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I'll try to tackle all this in one-
But yes; advice on music would help too
Can you recolor pictures? I can give you the faces sheet & the suits I have if you want to make your own.
And can someone tell me how the moderators define 'spam' I'd rather not get into any conflict for that.
BeAtlesDraco Starcloud wrote:Could you make an option to turn off the music? It sounds like there are two midi versions of Beetles songs playing at the same time.
But yes; advice on music would help too
Of coursejam! wrote:Will you be posting the updated versions of the game?
I'd like to be able to play it as it goes through its incremental development stages.
Btw, I have a character in the words for you.
Can you recolor pictures? I can give you the faces sheet & the suits I have if you want to make your own.
And can someone tell me how the moderators define 'spam' I'd rather not get into any conflict for that.
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Here is the sprite sheets of the suits and faces. Use them however you want
http://www.megaupload.com/?d=1CKDFZ0B
mirror:
http://www.megaupload.com/?d=1CKDFZ0B
http://www.megaupload.com/?d=1CKDFZ0B
mirror:
http://www.megaupload.com/?d=1CKDFZ0B