RPG Voting Poll

Where old RPGs go when they die and move on to the afterlife.
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What should be the next RPG?

G Gundam: Corsair’s Gambit (Heretic)
11
61%
Time Crisis: Prometheus' Downfall (Cybaster)
0
No votes
Mobile Suit Gundam: Civil War (Folken Fanel)
7
39%
 
Total votes: 18
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mcred23
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RPG Voting Poll

This is it people, the last stage of selecting the next RPG. In the poll above you can see the title of the RPG's and who created them.

The discriptions of each RPG will be posted individually below. They will be in the same order as the poll choices.

Please do not post here unless you have a question about one of these RPG's.

This poll has no set end date. It will run for a guaranteed minimum of three days, and may run longer if needed.
I must betray Stalindog!!!

RPG TRINARY: Mash
Die Anti-brutale Kraft: mcred23 (Call me 'red', not 'mcred')
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This is the first RPG idea, created by Heretic. It is the first poll choice.

===============================================

Plot idea: G Gundam “Corsair’s Gambit” (working title)

Overview: This plot idea is stand alone from the rest of the FC universe, so it requires little to no understanding of the universe or its history. The plot itself is simple and serves as little more than filler to help make the Gundam Fights more interesting. The fights themselves will not be elimination style; a round Robin system (Cardi’s Idea) will be worked out by the Mods/GM(s). Wins and Losses will be decided between the participants in a given match unless they cannot agree. In which case, Mods/GM(s) may step in to choose the winner.

Plot: FC _ _ (year isn’t important) Controversy surrounds the Gundam Fights as the Corsair State-- an amalgamation of space pirate ships and crews who have banded together and make the claim that they should be recognized as a nation-- has been granted the right to participate in the Fights. Many suspect the Corsair State may be up to no good but there is no evidence to support these suspicions. The Corsair State itself is ruled by a mysterious man who no one has seen and their chosen Gundam Fighter is a masked Pirate Captain.

Another odd move by the Gundam Fight organizers is a change in how the final winner will be decided. In the interests of sportsmanship and allowing nations to settle their old scores in a controlled fashion, The Finalists in the Gundam Fights will not fight Elimination style. Instead a Round Robin style system will be put into play allowing each Fighter a chance to fight different opponents as the tournament progresses.

Summery: This plot is centered on simply having fun by fighting your fellow Players and allows for some over the top characters and situations. Although there may be serous moments, the plot is overall un-serous.

Since no-one will be eliminated from the tournament, Everyone will be able to remain in play from beginning to end. No promises or granites, but there could be an all out battle at the climax that would give everyone a chance to battle side by side with their fellow Gundam fighters to save the day or something.

Everyone who wants one can have a Gundam all their own. Custom and original Gundam designs are encouraged but would require Mod/GM approval in the interests of keeping things fair and fun.
I must betray Stalindog!!!

RPG TRINARY: Mash
Die Anti-brutale Kraft: mcred23 (Call me 'red', not 'mcred')
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This is the next RPG idea, which was submitted by Cybaster. It is the second poll choice.

===============================================

Time Crisis: Prometheus' Downfall

The Republic of Sercia: A small, recently-formed island nation in Northern Europe bordering the Baltic and North Seas. Four years earlier, this very nation overthrew the tyrannical rule of the Garo Family monarchy with the help of the Sercian Resistance, and the international covert agency known as the V.S.S.E., and restored democracy to its government. For a time, peace eluded the new nation, as Imperial remnants led by deposed prince Sherudo Garo, also aided by the infamous mercenary Wild Dog, kidnapped the President's daughter, Rachel MacPherson, in an attempt to force him to abdicate; The efforts of the V.S.S.E and one of their best agents, Richard Miller, averted disaster, as Richard managed to rescue Rachel by defeating both Sherudo and Wild Dog, bringing about a well-deserved serenity to the new nation.

Three years later, it seemed that Sercia is finally ready to official open its doors to the rest of the world, as President MacPherson announced on May 12, 2000 that Sercia will host the Year 2000 Wave of the Future Convention, inviting all to attend the grand affair. The Convention is planned to bring in the best and brightest of the world's technological specialists, experts, and computer technologists and engineers, showcasing hundreds of new developmental projects and with seminars held over two weeks; The highlight of the Convention, however, is the debut of the Prometheus Mainframe --- a prototype Positronic Computer considered to be the most powerful and fastest computer in the entire world slated for a test demonstration at the last day of the event.

However, there are factions within the world seeking to take advantage of the event, bringing together the best and brightest of the world's tech experts, and utilizing Sercia's enthusiasm for their own means. In particular, the worldwide computer technologies giant MetaOptics Foundation --- owned and founded by CEO Ferdinand Morgan, ambitious in achieving unchallenged technological supremacy over the upcoming millenium --- is determined to nip the Convention in the bud...permanently. Assembling their own private covert army and searching for the best mercenaries and criminals seeking destruction or profit, MetaOptics began to plot against Sercia. Their goal was simple: To hold the technological experts of the world hostage, steal any and all future development project plans, and ruin the Convention.

And as was in the case with Sherudo Garo three years ago, the one thing fit to stand against MetaOptics' plans for technological domination was the elite V.S.S.E agency. Aware of plans being made against the Convention but not knowing the exact extent of those plans, the V.S.S.E readies itself to counter any move while struggling to find out more; Preparing for the worst, V.S.S.E has additionally sent a number of their best agents --- perhaps the most they have ever sent to any single mission --- to Sercia to keep a vigilant eye.

The situation is more urgent than ever, and time is running out...

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Player character creation is considerably open-ended; There are no major constraints on character creation that common sense wouldn't cover, and they may be from any walk of life that fits into the theme and setting of the Time Crisis world. Player characters can be affiliated with one of the predefined Primary and Secondary Factions outlined below, or they may belong elsewhere as long as they fit --- you get to surprise me.

Canon/Pre-existing Time Crisis characters will also be allowed for submission, but again, be just a bit sensible about what their abilities are.

The technology level of weapons and vehicles that appear are mostly at the 1999 level in the real world --- almost anything existing then, within sensibility, is fair game. Higher technology may and can appear occasionally later on in the RPG, though, as those had indeed popped up from time to time in later Time Crisis games (as early as the laser-toting Military Satellite in Time Crisis 2).

Primary Factions

V.S.S.E.(Vital Situation, Swift Elimination) --- A covert intelligence agency dedicated to gathering information on the activities of various major terrorists, criminals and underground organizations and, as its name implies, stops atrocities or criminal plots by those players in a timely manner. It is the main protagonist faction in every Time Crisis game. V.S.S.E. operates on multiple levels, from the indirect Cooperatives who gather information to the Special Operations Agents who actually confront the perpetrators, and their operations supercede all authority within the United Nations or the intelligence branches of other countries; only those with V.S.S.E. approved Eyes-Only Clearance even know of the existence of this covert organization. V.S.S.E. field combat agents are experts in infiltration and are also highly skilled in multiple forms of combat.
Leader: Director Porter Davis

MetaOptics Foundation --- To Eternally Innovate and Lead: That is the motto of the international MetaOptics Technological Foundation. Initially a small multimedia software company that sprung up in Great Britain in 1980, MetaOptics has eventually grown to become one of the largest and richest computer technology cartels in the world today. It was founded from humble roots by 52-year-old Ferdinand Morgan, a former British Army veteran who served in Northern Ireland. MetaOptics was initially predicted to be the foremost of technological leaders heading into the new millenium but, for reasons unknown other than spite, the Foundation officially refused to attend the Wave of the Future Convention; Some of the Convention's most upstanding speakers, in fact, had been strong critics of MetaOptics' strong-armed marketing strategies and technology sharing policies. MetaOptics is immensely rich and has subsidiaries all over the world; If needs be, they can obtain almost any resource from anywhere worldwide swiftly...even, it has been rumored, the help of terrorists or entire private armies.
Leader: CEO Ferdinand Morgan

Secondary Factions

Republic of Sercia --- A nation formed by the cluster of islands to the northeast of Germany, in the strait between the Baltic and North Seas. Onced ruled for millenia by the corrupt and tyrannical Garo Family, the actions of the Sercian people, the Sercian resistance led by now-President William MacPherson, and the V.S.S.E. reintroduced democracy to this desolate nation. Within the three years between the election of President MacPherson and today, Sercia had rapidly forced itself to catch up to the rest of the world, modelling itself after modern Germany; Finally ready to open their doors on a worldwide scale to the rest of the world, Sercia is the current host of the Wave of the Future Convention, and have taken any measure necessary to ensure its success.
As President MacPherson was a former V.S.S.E. agent and whose daughter, Rachel MacPherson, was the target of an attempt against him three years earlier, the Republic of Sercia is one of the few nations in the world that are on good terms with the covert agency, and have Eyes-Only Clearance to their activities in the agency's former battlegrounds.
Leader: President William MacPherson

Other Secondary Factions may be added/created by Players or the GM pending on situation or discretion.
I must betray Stalindog!!!

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Die Anti-brutale Kraft: mcred23 (Call me 'red', not 'mcred')
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This is the third and final RPG choice in the poll. It comes from Folken Fanel.

===============================================

Year 2499 AD. As the century draws to a close, civil war breaks out among the United Solar Earth Alliance. Planetary Governor Richard Radgerton has declared himself a divine ruler and has convinced the entire populous of Theta Sector on the fringe of humanity's empire to rebel. He has deployed a highly advanced war fleet as well as the galaxy's first combat mobile suits.

The war rages on, and the year is 2505 AD. The USEF has managed to deploy a variety of mobile suits to match the Theta Rebel's weapons. The RPG will begin on USEF orbital station Thor's Hammer, on the eve of a rebel attack. Unbeknownst to the rebels, several members of the secret Division 12 organization are overseeing the loading of several planet-killer nuclear warheads onto the battleship,
Ivory Tower.

Factions:

United Solar Earth Federation- first established in 2354 AD, the USEF consists of the masses of planets. colonies, artificial worlds, and countless other colonized objects. They are ruled by Monarch Karl Franz VII. At present, the USEF's military consists of a fleet of about a half million ships, and ten thousand mobile weapons. USEF Players would have a numerical advantage in mobile suits, players, and resources. However, few players would have access to weapons other than mobile armors and the basic Stallion type suits.

Allied Separatists of Theta Sector- lead by Richard Radgerton; the ASTS is a coalition of planets on the eastern fringe of humanity's empire. The quality of living in this sector is quite poor, resulting in the massive rebellion in 2499. They have somehow created a massive and advanced fleet that has pushed the USEF back countless times. Players of this faction would have the advantage of superior suits at the start, as well as superior ships.

Division 12/Loreilli Commission- An intergalactic peace keeping organization, the Lorelei Commission and its private military, Division 12, is in charge of the circulation and control of weapons throughout the USEF. In fact, Division 12 is an official branch of the USEF military. Division 12 is largely blamed for the rebellion, as they should have done a better job of controlling the arms build up in Theta Sector. Despite officially being loyal to the USEF, the Commission and the Division's true loyalties are a mystery. Players in this faction would have access to the Hellcat model mobile suit from the start, meaning that they'd have the advantage in terms of mobile suit performance. However, I'm only going to allow a limited number of players to join at the start, with more being given the chance to join as the game goes on.

Weapons/Tech

USEF--

Mobile Suits:

USEF-001 Stallion: The USEF-001 Stallion was the first frontline use mobile suit used by the United Earth Solar Federation. It was first conceived and green lighted after the USEF saw how effective the rebel forces' mobile suits fared in combat with the aging USEF-089MA Xavier mobile armors.

The Stallion soon proved its worth and production went into full swing. By AD 2505, at least three thousand Stallions were in service in the USEF military. The Stallion saw so much production that after the Solar Civil War, hundreds of them were used and customized by pirates, mercenaries, and all sorts of different groups.

The Stallion's performance was on par with the almost any mobile suit that the rebel forces deployed, and in the hands of a skilled pilot could deal severe damage to a small ship. The Stallion was equipped with a beam knife mounted on the right leg, a vulcan pod mounted in the head, a beam saber stored on the left shoulder, and a multi-purpose missile launcher. It was able to carry a wide variety of hand armaments and after the war several models were seen using heavy anti-battleship weaponry.

The Stallion was powered by a Williams-Angersson rechargeable Tungsten Converter Battery, and twin Ferrari engines powered its thruster systems. This potent combination of low power usage and long battery life meant that the Stallion could be used for days on end. In fact, many Stallions were equipped with anti-thermal systems and used as spotters for orbital fleets.

The Stallion would officially remain in service until 2519, where it would be replaced by the newer USEF-005 Mustang. However, remote stations and bases would continue to rely upon the Stallion for almost thirty years after its introduction.

Stallion Sniper Type: While the normal type Stallion was proving to be very successful in combat, higher-ups felt that special variant was needed to provide strategic, precision fire against high profile targets. Thus, several hundred Stallions were modified to become sniper units.

These Sniper Types featured an improved sensor unit in the head. This new sensor provided an extra 1300 meters of range to the unit's systems. A larger backpack mounted jamming devices and chaff dispensers, as well as a group of thrusters for extra maneuverability.

The Sniper Type's main weapon was an 80 caliber sniper rifle that fired armor piercing rounds. This rifle was nicknamed the "Thunder Hammer" both for the loud noise it made when firing and the fact that almost nothing could take a direct hit and keep going.

The Sniper Type remained in service with the other Stallion models until 2525, were it would be replaced with the all- purpose Mustang.


Stallion Cannon: Designed for fire support, the Cannon type Stallion was equipped with two large beam cannons to provide fire support to the other Stallions engaged in mid to close range combat. Although the Cannon type had increased firepower, its performance dropped significantly. As such, it usually remained behind the protective firing line of its mother ship.

Mobile Armors:

USEF-MA89 Xavier- the mainstay fighter-bomber of the USEF soldiers. It is equipped with internal bomb bays containing a variety of missiles, nukes, and anything else you can imagine, with twin railguns as secondary weapons.

USEF-MA37 Starlight- the USEF's favorite fighter craft, the Starlight is equipped with a high powered laser bombardment cannon, bombs under its wings, and twin 65 caliber machine guns.

ASTS:

ASMS-007 Avenger: First conceived in AD 2490 by Governor Richard Radgerton, the Avenger was to be the very first combat mobile suit. As such, it incorporated many new and experimental technologies. Radgerton planned to use the Avenger as his trump card in dividing the USEF and gaining control of his own empire.

The Avenger was fast, light, and deadly efficient in dispatching swarms of Xavier mobile armors. Made from a light material that was invisible to most forms of thermal and RADAR detection, the Avenger was a master of sneak attacks. It suffered from two drawbacks to this however. First, the armor materials were thin and after exposure to the absolute cold of space for very long, turned brittle and had to be repaired. This limited the unit's operational time. In addition to this, Radgerton insisted that his units be given flamboyant and highly visible paintjobs that would, "laugh in the face of the enemy."

The Avenger was powered by a single High Yield Tungsten battery. This was one of the more efficient batteries of its time, providing power and battery life. However, as the materials needed ran out, the rebels' began using cheaper and less effective materials to produce them. This caused problems and several units were known to explode upon start-up.

The Avenger was given a cluster of maneuvering thrusters at the base of each leg, allowing for quick course adjustments. The mobile suit also had a large cluster of thrusters on its backpack, meaning that it was very fast and maneuverable. However, the thrusters ate propellant and further limited its operational time.

The Avenger could be equipped with a shotgun that fired DU shells and a shield that mounted both a four barreled cannon and a heat sword. The shield could also be equipped with a large gatling gun type weapon. However, this attachment required the use of both hands and rendered the shotgun unusable unless the gatling was detached.

Late in the war, the Avenger's weaknesses took their toll and the units were in the process of being replaced when the war ended. After the war, most of the surviving units were upgraded and repaired with Stallion equipment and were used by many new USEF recruits


Avenger Commander Type: Developed in response to the emergence of the USEF-001 Stallion, the Avenger Commander Type, or S-Type, was a marginal improvement over its predecessor. Built with on a frame 90% identical to the Avenger, the S-Type was almost visually identical to the normal type model.

The most obvious difference was its paintjob. Although the normal Avenger had a bright, noticeable paintjob, the S-Type was almost hard to look at. The paint was laced with layers of RADAR and thermal invisible materials, providing excellent cover for an attacking S-Type. The trade-off was its highly visual paintjob, which made the S-Type an easy target.

However, a unique side-affect of this type of paint was that as the Avenger maneuvered, heat from its thrusters would peel off layers of paint that would leave a blurry after-image behind it. This confused many pilots who hadn't encountered an S-Type before.

Other differences included much thicker armor plating. The S-Type could take an impressive amount of damage and keep on going. Combined with its increased acceleration (thanks to additional thrusters in the shoulders) it proved to be a deadly hit-and run mobile suit.

The S-Type still carried the same armaments as the normal type, aside from an additional beam saber, and aside from the aforementioned differences suffered from the same flaws


Avenger Cannon Type: The Cannon type variant was given a large beam bazooka, double barreled shell firing cannon, and missile launchers. Thanks to improved thrusters and a better reactor, the Avenger Cannon type had the best performance of all the ASTS forces in the war. In addition to its artillery, it was also equipped with two beam sabers and a beam rifle.

Lorelei Commission:

UHEF-012D Hellcat:
While the Mass Produce Type Stallion was first deployed in 2505 AD, the USEF-012D Division 12 custom was first deployed two years earlier. Used by the special ops unit Division 12, the Hellcat (as it came to be called) was the prototype for the rest of the Stallion types.

The Hellcat, although the older of the two, was capable of far exceeding the Stallion's performance. This was due to the nature of its operators. Division 12, a sub sect of the Lorelei Commission, was often dropped behind enemy lines to attack high profile targets. As such, the Hellcat was designed for long operation time and to take a beating and keep fighting.

The Hellcat used a Sterling solar powered battery. The twin fins on its back were equipped with small, highly efficient solar energy collectors. These provided a constant power supply to the suit, allowing for it to operate for over a week before needing to refuel. The fins were also used to store propellant and were used in maneuvers.

The Hellcat's armor was several inches thicker than the Stallion's, providing more protection. This decreased the Hellcat's overall speed however, and its top speed was several miles slower than your average Avenger.

The Hellcat was equipped with two 35mm vulcan cannons in its head, each with 350 rounds of ammo. It also carried a shoulder mounted beam saber that could be fixed to the unit's rifle as a bayonet. Two racks of three grenades rounded out the fixed armaments. The Hellcat could equip a variety of grenades, but most often used a new invention known as "whip grenades." When these grenades exploded, they unleashed several whip-like streams of beam energy. These were devastatingly effective against groups of mobile suits.


Battleships:

USEF:

Covenant-class Battleship: Developed in 2467, the Covenant-class battleship has become the mainstay of the USEF fleet. It is fitted with up to twelve twenty tube missile launchers and three Mauler long range beam cannons as its main armament. For heavy bombardment, the Covenant-class has several dozen nuclear warheads and antimatter bombs. For close in defense, ships of this type are lined with turrets to shot down incoming projectiles.

Banshee-class Carrier- the Banshee-class is the main carrier of the USEF fleet. Its hull is lined with ten large mobile suit hangars and is capable of carrying up to 120 mobile suits and fighters. Aside from numerous missile launchers, the Banshee-class is relatively defenseless. It is often seen traveling with an escort of several battleships and frigates.

Wraith-class Frigate: a small, lightly armed ship type, the Wraith-class is cheap and easy to produce. As such, the majority of the USEF’s fleet is made up of Wraith-classes. They are equipped with one 500mm gun, two missile launchers, and several large caliber machineguns. Due to their limited arsenal and large numbers, they are most often used to swarm the enemy before the larger Covenant-classes finish them off.

ASTS:

Rapier-class battleship: The only frontline ship used by the ASTS, the Rapier classes were designed only to provide fire support to the ASTS mobile suits. The Rapier’s were armed with two double barreled beam cannons, three pairs of railguns, and twelve missile launchers in addition to its compliment of ten mobile suits.

Carrier: an unknown class of carrier, these ships is massive and can hold several thousand mobile suits. Although they have only been seen a total of three times, they have always turned the tide of battle. They’re only armament appears to be the masses of mobile suits encased within their hulls.


Lorelei Commission:

Dauntless-class drop ship: The Dauntless-class is the primary mode of transportation for Division Twelve. It is capable of carrying a squad of six Hellcats into enemy territory. Thanks to its thick armor, fast engines, and stealth technology, the Dauntless is a weapon to be feared, especially due to its three tri-barreled beam cannons.


Technology and Misc.:

Grav-shooter: developed in 2245, Grav-shooters draw upon the magnetic energies of planets to propel ships into space at high speeds. These massive engines take up whole planets, and often are the targets of anti-USEF terrorist attacks. Because these installations are critical to transport through the galaxy, they are fiercely protected by the USEF.


Anti-space: a sub-dimension of our own universe, anti-space is composed entirely of anti-matter. First explored in 2367, anti-space is a way of traveling at high speeds, close to instant t teleportation. Ships entering anti-space are required to be several Aus from a planet, as entering anti-space causes anti-matter to flood the normal universe, resulting in massive explosions. To travel in anti-space, a ship must first tear a rift in normal space-time by causing a controlled reaction between matter and anti-matter. Ships inside anti-space require heavy magnetic shielding, and combat within anti-space could result in a massive explosion that could tear space apart.

Nemur-Durdan Effect- the process of using a magnetic shield to block projectiles in ship-to-ship combat. Most ships are equipped with generators to create the shield, but current power constraints prevent the shield from being spread out around the ship. Instead it most be focused to one point in space at a time.

Beam technology: first used in combat in 2456, beam technology consists of using a magnetic field to propel a plasma bolt across space on a planned trajectory. As the bolt flies farther from its origin, the magnetic field weakens, thus unfocusing the plasma. Thus, most ships will wait until an enemy is within the preferred firing range to attack. Mobile suit beam rifles apply this same principle on a much smaller scale, while beam sabers use the magnetic field to trap plasma in a blade shape. However, this shape can be altered with some clever programming.

Heat weapons: Heat weapons, most notably the heat swords used by the Avengers, consist of a blade made of an easily heated. A surge of electricity is fired through the blade to super heat it, and is continually fed into the blade as needed. Heat weapons are notorious for breaking apart in space as the blade cools down and becomes brittle.


Whip Grenades: a mobile suit weapon used by the Hellcat of Division 12, whip grenades function as weak beam sabers when they explode, producing a series of whip-like blades that slice apart the target. They are extremely effective in tight spaces, like the ones Division 12 usually operates in.
I must betray Stalindog!!!

RPG TRINARY: Mash
Die Anti-brutale Kraft: mcred23 (Call me 'red', not 'mcred')
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mcred23
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Joined: Sun Mar 05, 2006 2:12 pm
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The poll has run for well over the minimum amount of time and the results haven't changed much in the past few days. Thus, it is coming to a close.

The winning RPG is G Gundam: Corsair’s Gambit, by Heretic. He may post sign up and discussion threads for this RPG when he so chooses.

And with this post, this poll is over.
I must betray Stalindog!!!

RPG TRINARY: Mash
Die Anti-brutale Kraft: mcred23 (Call me 'red', not 'mcred')
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