This is going to be an ongoing new feature of the RPG section in which the Trinary is allowed a platform to address any current concerns in the RPG community. We will also field any and all (valid) questions from the members in the style of a press briefing. It will be open for a week at the end of every month, during which time we will attempt to give clear answers to all questions submitted during that period. (Since this first message is coming â€œlateâ€, we will be taking questions until May 4)
The quoted text in this message is from the anonymous survey conducted for MechaTalk thanks to lalahsghost.
First, this monthâ€™s statement:
A little history:RPG section. I didn't joined a single RPG yet because of the so called "RPG Trinary", they make all their characters as main characters and prefer having MSV Aces as Non-Player Characters (NPCs) under their command than helping new player to get familiarized with the characters and the scenario.
â€œZeta Gundam: Tales From the Frontlines - The AEUGâ€ was conceived on the old EZboard, and the first sign-up thread was posted there. Three of the four pilot slots on the AEUG flagship were taken by Red and Fritz (Red had two characters, the shipâ€™s CO and XO), and Red was set to be GM and leader of the AEUG by creating the Gelaâ€™s captain, Carl Abbey. Fritzâ€™ only initial character was his namesake, Fritz Ashlyn. The fourth pilot was Allan Grave, played by AceOfSpades1.
Cardi Doorl joined the RPG on the Titan side as Capt. Paul Ramsay of the Andropov and the pilot Hu Cheung. At that point wing zero alpha was the leader of the Titans, joining as Capt. Andrewson Trent and Stukov. General Schatten was playing Wolf Ritter (and eventually the whole Ritter clan).
This was all well before any of us were moderators.
The RPG started on March 11, 2006, and on March 15 Red had to step down as GM due to midterms; he handed over GM-ship, the AEUG and his characters to Fritz. On March 16 Cardi added another character, Leandro Alvarez, and converted his original two characters to named NPCs.
Since then, there has been a stream of member bannings (forum-wide, not just from the section) and withdrawal, character abandonment, and story development that has ballooned the number of characters under the Trinaryâ€™s control (mainly through adoption in Cardiâ€™s case). Cardi ended up the leader of the Titans. We were made moderators over June 4 and 5, 2006.
The rise of Fritz Ashlyn into what can be considered part of the AEUG spotlight is the result of the death and transfer of a great deal of the AEUGâ€™s initial roster of pilots, as well as his continued existence as a story element since the first â€œepisodeâ€ of the RPG. Fritz Ashlyn started the RPG as a subordinate to two other pilots on the fleetâ€™s flagship. Cardiâ€™s control of the Titans came about after he adopted the Trent character as well as a good portion of the Titansâ€™ â€œmain castâ€ of pilots. This was not engineered. It isnâ€™t a conspiracy.
As for the presence of MSV characters, all I can say without ruining anything is â€œpatience,â€. Their presence and relation to the plot will be made clear. Furthermore, we defy anyone to provide evidence of us not going out of our way to familiarize and set up a new member who cooperated and met the gameâ€™s requirements. The enormous â€œrecap and rosterâ€ post in the second sign-up thread should be evidence enough that we go out of our way to welcome and familiarize anyone who wanted to join the RPG. We even went so far as accelerating the end of the first story arc of the RPG so that new members wouldnâ€™t have to wait as long.
And, just to reiterate for anyone who doesnâ€™t understand, all characters named as NPCs on the roster are available to be played by anyone on their side (within reason). Trinary members often step in and portray regularly-appearing NPCs as a way to establish them and advance the story.
The Putfile music issue is going to be ignored here because it has been resolved.From what I've observed, they put new character isolated on ships and it makes really hard to integrate them on the game, and rules of MAHQ doesn't seem to apply there since all the time they post copyrighted mp3 (trought putfile and e-snips) and such things.
With the move to the second arc, there was a major influx of new players. Both sides took heavy losses during the first arc, and both sides procured new ships. These new PCs came in as what the military would call â€œreplacementsâ€; they arrived on a specific basis to fill in gaps in the pilot and crew roster. What everyone must understand is that once an important NPC is established and is tied to the plot, we canâ€™t simply boot them off a ship to make room for a new, unknown PC.
Besides the existing roster gaps, the Trinary went out of its way to make sure as many PCs were together to foster interaction as possible, even giving some completely new characters command roles of entire MS teams on new ships. There were multiple roster revisions and shufflings before the second arc began to make sure as much isolation was avoided as possible.
Addressing the issue of NPC fill-ins, that is what has been done for the entire course of the RPG. Weâ€™ve had a healthy group of faceless NPCs (some are given names and a little characterization) who have always been available as spots for new players. The issue that is being misinterpreted here is that an actual character (like Michiko or Clute) who happens to be an NPC canâ€™t simply be morphed suddenly into someone else so a new PC can take their specific place. As the RPG moves on, we can't suddenly say that a random, average NPC pilot suddenly became a Mary-Sue Zeonic OYW vet. That would simply be a major inconvenience not only to us, but the other players as well.Much work would be needed to improve the section since they have a long running campaing and might thing that "Is good that way it is" but I think they should help to integrated new characters to the campaign, use NPCs only to fill gaps and trade them for player characters once new players singup and respect the rules of the main board.
Also, if you feel there is unfair treatment going on, or you have a question, or you think you canâ€™t trust us, please speak up (here if not in a discussion thread). We will make all efforts to answer your questions and relieve any fears you have. Do you think we could be more efficient? If you have a suggestion, let it fly.
As one last point, we would like to clear up something else we think may be leading to misunderstandings and needless worrying. You are all familiar with how RPGs work here; you know the mechanics of the game itself and how people post. What we think a lot of people donâ€™t understand is the structure of the writing that goes on behind the scenes. This is the first RPG in what weâ€™re calling a new wave of MAHQ roleplaying. There is a cohesive story track weâ€™re following.
Things donâ€™t appear and happen at random, and we donâ€™t travel needlessly for no reason like what occurred in almost every RPG on the EZboard. There is a plot and a structure. The members are responsible for filling in all the imagery and interaction that holds the skeleton of the story together. If you think something going on is strange, itâ€™s meant to be strange. We donâ€™t introduce characters that will have zero impact on the story. The entire timeline and basic elastic plot for this game has been written since the middle of 2006, and the Trinary is continuously going over plot points and story ideas for what is going on and what is about to happen in the game.
Now we would like to turn the thread over to the members to ask questions. All questions asked by May 4 will be answered this â€œmonthâ€. The next official post will be on May 24.