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 Post Posted: Mon Feb 06, 2012 5:59 am 
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Newtype Emo Guy

Joined: Fri Apr 24, 2009 7:37 pm
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AmuroNT1 wrote:
I think part of the problem is that Alle's Gundams aren't seen as very exciting or interesting. They don't have any really iconic moments to recreate, and their weapon lists are kind of sparse until you bring in optional gear like Kyrios' arm missile pods or Arios' GNHW stuff.


I think it's more to do with the fact that Allelujah isn't popular enough. Most fans only like his other personality. That said, Red Frame and Physalis are good examples of suits which have very few weapons but have diverse movesets. I would like to see how they'd handle bringing out Hallelujah (a super-soldier mode in addition to the EX Burst?). They'd only be challenged with Kyrios anyway. Arios and Harute have enough weapons that a moveset would be simple to consider.

2NA: I agree with you about wanting to see Gundams/mobile suits from other series. I can't believe they added the Zaku F2 and not the Kaempfer!!! How does the Kaempfer get left out of a game like this? I was also hoping to see the AGE-1 appear. Maybe as DLC.


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 Post Posted: Mon Feb 06, 2012 8:24 am 
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Newtype Emo Guy

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Official site's been updated. Looks like they're ready to roll.

http://gundam-vs.jp/extreme/acfb/index.html

New stages, including good old Heliopolis. :D

New boss battles in CPU routes. Shamblo confirmed.

Opening theme is called "Fight it out" by Akihiro Namba and Takeshi Ueda.
http://www.youtube.com/watch?v=Y92i2SxvtAE


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 Post Posted: Sat Feb 11, 2012 12:35 am 
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Der Bigen Slicen
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A friend found some B/W scans of the movelist from the location testing. Here are the things of note:

New MS:

YMS-15 Gyan (Cost: 2000)
a: Missiles
CSa: ???? (early rumors say it's a Char's Gelgoog Assist)
b: Beam Saber
ab: Hide Bombs
ac: Adzam Assist
bc: Shield Stance
EX: Submarime Missile

LM312V04 Victory Gundam (Cost: 1000)
a: Beam Rifle
b: Beam Saber
ab: Top Rim Attack
ac: Zoloat Assist
bc: Bottom Rim Attack
EX: Parts Attack

ZGMF-X56S Impulse Gundam (Cost: 2500)
a: Beam Rifle
CSa: ???? (rumors claim it's the off-the-shield reflect shot)
b: Beam Saber
ab: Separate Attack
ac: Silhouette Change
bc: Beam Saber Jump Slash
EX: Excalibur Thrust

GSX-401FW Stargazer (Cost: 2000)
a: Beam Gun
CSa: ????
b: Oraju de Lune
ab: Flash Mine Place/Detonate
ac: Civilian Astray DSSD Custom Assist
bc: Voiture Lumiere
EX: Propulsion Beam System

GAT-X105E+AQM/E-X09S Strike Noir (Cost: 2500)
a: Beam Rifle Shorty
CSa: ????
b: Fragrach 3
CSb: ????
ab: Dual Linear Guns
ac: Beam Rifle Shorty Rapid Fire
bc: Anchor Launcher Capture
EX: Fragrach 3 Combo

GNW-003 Gundam Throne Drei (Cost: 2000)
a: GN Hand Gun
CSa: ????
b: GN Beam Saber
ab: Throne Eins Assist
ac: Throne Zwei Assist
bc: GN Stealth Field
EX: Die!!

Changes to Existing MS:

First:
-Gundam gains a Core Fighter Assist in addition to its Guntank Assist (they share inputs)
-Gelgoog's Burst is a super Elmeth Assist
-Zeong's is a Full Fire Attack
-Acguy's moveset is reshuffled: ab is Rocket Launcher, ac is Juagg assist, bc is Agg/Agguguy Assist.

Zeta:
-Zeta gains a CSb
-Hyaku-Shiki's bc changes from Jump Slash to Rick Dias Assist/Dodai Kai Launch
-The-O's Burst is Giant Beam Saber
-Messala's Burst is Pressure (which means it's probably no longer its 2b).

ZZ:
-Qubeley's ac changes from Funnel Shot to R-Jarja & Hamma-Hamma Assist, Burst is Qubeley Wild Dance (presumably a melee combo)
-Puru-Two's Qub's Burst is Super Funnel Mode.

CCA:
-Nu's Burst is New Last Shooting.
-Sazabi is upgraded from 2500 to 3000, and its Burst is Axis Drop (OVERKILL)

F91:
-F91's Burst is Afterimage Attack
-Berga Giros' Burst...I dunno. It's a quote of Zabine's that I don't recognize

V:
-V2's Burst is Wings of Light (it retains the normal version as its bc)
-Gottrlatan's Burst is a max-power Mega Beam Cannon
-GunEZ's Burst is a Shrike Team Assault.

G:
-God's ab changes from Machinecannons to Fu'unsaiki Assist; its Burst is Nobel Assist (both MS do rapid-fire punches ending with a Double God Finger/Heat End), while the Love-Love Tenkyoken can be performed by holding Back when performing the move.
-Master's bc changes from Choukyuu Haoh Den'eidan/Darkness Finger to Fu'unsaiki Assist
-Dragon's Feilong Flag Throw is moved from ab to bc (shared input with Houka Kyouten Juuzetsujin); its ab is now Dragon Fire

EW:
-Wing Zero's ab changes from Machinecannons to Tallgeese III Assist.
-Heavyarms' Burst is Bullet Circus
-Deathscythe's Burst is "Slash Through!"

X:
-Double X's ab changes from Beam Sword Throw to Airmaster Burst/Leopard Destroy Assist; it gains a CSa, supposedly this is where they moved the Sword Throw
-Virsago CB gains a CSa.

TA:
-SUMO's Burst is "Teamwork!"

SEED:
-Freedom's Burst is Combination Assault (Super Robot Wars' name for the Freedom/Justice combo)
-Strike's Burst is Striker Pack Change Combo
-Forbidden's Burst is Calamity & Raider Assist
-Providence's Burst is DRAGOON Full Fire
-RaGOWE's Burst is Waltfeld Team Assault

Destiny:
-I-Justice's Burst is METEOR Beam Sword
-Gunner ZAKU ab changes from Hand Grenade to Beam Tomahawk Throw

Astray:
-Red Frame supposedly gains a 150 Gerbera attack as a CSa during Powered Mode.
-Blue Second L's Burst is Astray Double Blade.

00:
-Exia's Burst changes from Overboost Stab to GN Armor Type-E
-Dynames' Burst is High-Power Sniper Rifle (the orbital rifle)
-Susanoo is upgraded from 2000 to 2500; its Burst is Bushi no Ichigeki
-00 gains a Seravee Assist in addition to its Arios Assist (they share inputs)
-Arche's Burst is a Buster Sword Combo

00 Movie:
-Qan[T]'s Sword Bit Field moves from ac to bc; its new ac is Zabanya Assist, and gains a CSb (willing to bet money this is Quantum Burst)
-Raphael's Burst is GN Particle Maximum Output

UC:
-Unicorn's Burst is listed as "Gundam! Lend me strength!", which I suppose means it's not FA Unicorn anymore
-Kyshtria is downgraded from 2500 to 2000

0080:
-Alex's Burst is Alex Combo
-Zaku Kai's Burst is High-Explosive Grenades

0083:
-GP01Fb's ab changes from Vulcans to Beam Rifle Rolling Shot; it still has its CSa, which is probably the power shot (or maybe they'll bring back the Long Barrel Rifle from ExVs' location test); its Burst is Full Vernien Dash.
-GP02A is upgraded from 2000 to 2500 and its Burst is Atomic Bazooka Combo

8MST:
-Ez8 gains a Hovertruck Assist in addition to its Gundam [G] Assist (they share inputs), and its Burst is 08th Team Assault
-Gouf Custom's Burst is Heat Rod Combo

IGLOO:
-Zudah's Burst is Jupiter Engine Full Power; it loses its CSb Overboost Mode, presumably the Burst replaces it
-Hildolfr's ab changes from Ammunition Change to 30cm Cannon, and its Burst is a wildfire cannon attack; early reports say it's been heavily nerfed

CB:
-X-1 Kai's Burst is a Beam Zanber Combo
-X-2 Kai has been downgraded from 2500 to 2000, and its Burst is a Batara Assist

BD:
-Blue Destiny's Burst is an EXAM Rage attack

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 Post Posted: Sat Feb 11, 2012 12:52 am 
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HiMAT Spammer
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Berga's Burst involves using its Beam Flag, and they kept the Stargazer mines LOL!


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 Post Posted: Tue Feb 21, 2012 12:47 pm 
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Quote:
初期機体は73機で確定(レオス含む)。レオス自体は今週のロケテスト後半から使用可能にしてテストをやっていくとのこと
・今回はOPデモに写っていた機体は早い段階で全て解禁しますよ、とのこと。たまにOP未登場の隠し玉も混ぜつつ秋までに80機程度が使用可能になる予定
・最終的な機体総数は90前半~もしかしたら100機超えるかも?とのこと。最低でもPS2版連ザII と同クラスかそれ以上にはなります、らしい
・ロケテストの意見は聞いています、強すぎる点を隠そうにもリプレイが開発の方にも届いているので隠しても無駄ですよ、とのこと
・FBはCPU戦も楽しめる(軽いレベルの(未発表機体の出現関連とか?)謎解きやスコアアタック、前作同様CPU戦のコース・シーンはアップデートごとに拡張したりある日突然異なる構成になったりと楽しめます)らしい
・ボス機体は前作PS3版のに加えてFB新規のも色々用意しているのでレグナントとエクガンしかいなかった前作より充実しています
・日や時間帯ごとの設定変更を駆使することで「平日朝~夕方は8台8ラインかつCPU戦3面までは乱入できないので練習可能」「平日夜は8台2ラインで中佐以上のカードは使用制限がかかる」「週末日曜は8台2ライン対戦オンリー」といった設定変更が簡単に行えます
・今回も公式全国大会を実施予定(詳細未定)、大会モードも色々と出来るようになっていますとのこと


Looks like we'll get at least 90 units this time, Leos Type'll be avaiable at lock tests later this week. Starting roster is 73 units.


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 Post Posted: Fri Feb 24, 2012 2:30 pm 
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AEUG Slapping Boy
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-Sazabi is upgraded from 2500 to 3000, and its Burst is Axis Drop

This sounds overpowered.


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 Post Posted: Fri Feb 24, 2012 3:23 pm 
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Der Bigen Slicen
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Quite a few changes have been revealed so far, as supplied by the Wikia.

Music Changes
First - Tobe Gundam
Zeta - Mobile Suit Battle, Sora wo Kakeru ~ Zeta Hatsudou
ZZ - Anime Ja Nai
CCA - Sally, Swan
F91 - The Time I'm Seeing You
V - Don't Stop Carry On!, A Spring Festival in Summer!
G - Flying in the Sky
W - White Reflection
X - Dreams
Turn A - Turn A Turn
SEED - Invoke
DESTINY - Ignited
Stargazer - Stargazer ~Hoshi no Tobira~
Astray - Zips
00 - Namida no Mukou
00 Movie - Tozasareta Sekai
UC - Unicorn
0080 - unknown
0083 - Men of Destiny
08MST - unknown
IGLOO - Mobile Battle
Crossbone - Crossbone Vanguard Battle Theme
Blue Destiny - Shivering Blue

Zeta
- New assist (CSb), Methuss. Apparently resupplies the partner and is only usable once per spawn

FAZZ
- CSb (Missile Launcher) now only does around 270 damage, and it takes longer for full damage to kick in.

Nu Gundam
- CSa is now high-power BR shot (one-hit down), CSb is Dummy Balloons
- 2b (chargable Issen) from the old GvG/NEXT is back
- FF Barrier can be turned off manually.

F91
- CSa (Beam Launcher) beam speed and tracking improved
- ab (VSBR) now has 4/6ab variation, a sway shot similar to Char's Gelgoog's CSa
- Victory pose includes Vigna Ghina.

Wing Zero
- Main weapon (Buster Rifle) now can be cancelled into ab (Tallgeese III Assist) and ac (Twin Buster Rifle) directly.
- CSa (Rolling Buster Rifle) rotating speed reduced, this is again due to reduced overall game speed. Still considered fast.
- Regains its Multi CS from Next Plus (multi-Buster Rifle)
- bc Jump now has 2 ammo during EX Burst and can be used left/right. It can also be used to cancel the Buster Rifle

Tallgeese III:
- 4/6ab (Heat Rod Whip) startup is longer

Deathscythe Hell
- CSa (Taurus Throw) startup and projectile speed improved, now easier to hit with and has sliding utility added.
- ab (Nataku Assist) charge speed increased
- 2b attack (knocks enemy down, jabs with butt end of scythe) hits faster now (as during its EX Burst) and can be done in midair without forcing enemy to the ground (like the Gouf Custom's "lobotomy")

Double X
- Beam Saber Throw is now CSa; new ab is Airmaster B/Leopard D Assist
- TSC damage is reduced slightly
- G-Falcon missiles are nerfed

Turn A
- New CSa (8+CSa), Abdomen Beam Cannon

Turn X
- Bloody Siege/All-range attack ammo = 1 now.
- Overall mobility improved
- Red lock range increased

Destiny
- Burst attack animation slightly changed, final hit now is Palma Fiocinna instead of normal slash.
- 2b (diagonal slash) Down Value reduced and the enemy now gets bounced back (can catch up with other melee) after it hits.

Exia
- 8b (sword uppercut) now knocks the enemy higher for easier comboing
- 2/8bc (Stomp attack) boost consumption is lower. bc (Spinning Slash) last hit bounces enemy back into air for easier comboing
- Able to chain GN Arms from and into main weapon.
- No camera change when using ac (GN Arms).

00 Raiser
- Has 3 burst attacks now (N, 2/8, 4/6 variation)
- 2b (spinning slash) now comes out quite fast.

Susanoo
- Increased HP and red lock range due to cost upgrade to 2500
- CSa (Chakram) will split into 2 during Trans-Am + Jikkon

00 Qan[T]
- Sword Bit Field no longer blocks melee attacks and now has a 200 HP/Timer Gauge
- Quantum System has a standard melee set now and can be used at the start of the match
- Zabanya usable during normal mode
- Overall reduced startup and priority on its normal melee set.

Kyshtria
- 4/6ab (Funnel Beam Line) no longer causes friendly fire.
- New 8ab which sets up a Beam Line above.
- CSa (focused chest cannons) and ac (spread chest cannons) have their inputs swapped
- Boost performance lowered and some moves' startup slowed down as part of its downgrade to 2000 cost.

Gouf Custom
- Can no longer use ac (downwards Heat Rod movement) for Brake cancelling into the ground

X1
- CSa (Grenade Launcher) startup improved.
- Able to chain BR into Sub now
- 4/6ab (sideways Screw Whip) nerfed
- cc8b/BD (wild swing) melee rush speed nerfed, but this is probably done to match up with game speed. Still considered to be decent speed according to wiki.

Full Cloth
- Nb reach and charging speed are weakened
- N+ab (Muramasa Blaster chain whip) startup is longer
- Full Cloth removed during Cost Over
- HP is now 600
- CSb (Safety Release) doesn't last as long.

Red Frame
- New CSb during Extreme Burst (150 Gerbera Straight Throw)
- Has another Burst attack (4/6abc), which works like the horizontal Raiser Sword.
- 8bc throws out the Lightning Ball immediately without the combo

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 Post Posted: Sun Feb 26, 2012 7:08 am 
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Newtype Emo Guy

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A Spring Festival in Summer! About time! This would make such an awesome boss music.

Still not completely happy with the roster at this point. Some series continue to be shafted while others get so many additions. However, it's already a very good game so I can't complain too much.

Screw the Hildolfr nerf. For something that was already so difficult to play, did they really have to make things harder? I know Hildolfr is top tier, but is it such a bad thing for a few of the 1000 cost units to be actually good?!


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 Post Posted: Sun Feb 26, 2012 12:41 pm 
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Newtype Emo Guy

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PhineBuyM3 wrote:
-Sazabi is upgraded from 2500 to 3000, and its Burst is Axis Drop

This sounds overpowered.



Ummm.....he drops a freaking meteorite? That's even crazier than Madara (from Naruto) doing it. Tell me that's not true. Sazabi is already super-powerful as is.


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 Post Posted: Wed Mar 21, 2012 11:16 am 
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Newtype Emo Guy

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Has there been an official release for Full Boost?

Would like to see some of these new additions in action (video perferably)


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 Post Posted: Thu Mar 22, 2012 2:12 am 
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Der Bigen Slicen
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I think it's still in location testing.

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 Post Posted: Thu Mar 22, 2012 2:27 am 
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Elitist Earth Politician
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Hope the F-91 is at least upgraded to 2500. It is quite sad for such a powerful suit to be stuck at 2000.


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 Post Posted: Thu Mar 22, 2012 11:59 am 
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Newtype Emo Guy

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Why do you want it higher? It's one of my favourite suits and I like it at 2000 :)


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