Ace Combat: Assault Horizon

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Re: Ace Combat: Assault Horizon

Post by Amadi Akintunde » Mon Feb 28, 2011 9:05 pm


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Re: Ace Combat: Assault Horizon

Post by J-Lead » Wed Mar 02, 2011 11:57 am

Amadi Akintunde wrote:CHOPPER ACTION
For a brief second there, I thought you meant chopper was in the game. Then reality hit me, and my heart broke forever... :(
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Re: Ace Combat: Assault Horizon

Post by Amadi Akintunde » Thu Mar 03, 2011 2:34 pm


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Re: Ace Combat: Assault Horizon

Post by raijinz » Thu Mar 03, 2011 8:47 pm

Amadi Akintunde wrote:108th Task Force Trailer

I Ace-gasmed
Dammit! That vid got me excited, but you must always remember to judge a game by IN-GAME FOOTAGE! I'll remain on the fence for now (Piloting an apache would be cool though...).
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Amadi Akintunde
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Re: Ace Combat: Assault Horizon

Post by Amadi Akintunde » Thu Mar 03, 2011 9:02 pm

raijinz wrote:
Amadi Akintunde wrote:108th Task Force Trailer

I Ace-gasmed
Dammit! That vid got me excited, but you must always remember to judge a game by IN-GAME FOOTAGE! I'll remain on the fence for now (Piloting an apache would be cool though...).
All of that was in-game footage. ;p

All they need to work on refining at the moment are the seemingly low-poly fighters. But from what I've seen in screen shots, they're not having any problem doing that.

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Re: Ace Combat: Assault Horizon

Post by raijinz » Thu Mar 03, 2011 9:09 pm

Amadi Akintunde wrote: All of that was in-game footage. ;p

All they need to work on refining at the moment are the seemingly low-poly fighters. But from what I've seen in screen shots, they're not having any problem doing that.
It wasn't, was it? How is anyone supposed to play the game with all that shaky-cam nonsense?
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Re: Ace Combat: Assault Horizon

Post by Amadi Akintunde » Fri Mar 04, 2011 12:17 am

raijinz wrote:
Amadi Akintunde wrote: All of that was in-game footage. ;p

All they need to work on refining at the moment are the seemingly low-poly fighters. But from what I've seen in screen shots, they're not having any problem doing that.
It wasn't, was it? How is anyone supposed to play the game with all that shaky-cam nonsense?
It's the new optional game mode called Close Range Assault. Addresses the concerns of potential new Ace Combat fans regarding the "low-intensity" of dogfighting in past games.

You'll still be able to play the way Ace Combat has done it for the past few generations. They've just added something more to it. Thrill factor.

And yes, it was all in-game footage. Note some of the instances where HUD visuals appeared onscreen.

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Re: Ace Combat: Assault Horizon

Post by raijinz » Fri Mar 04, 2011 7:24 am

Amadi Akintunde wrote: It's the new optional game mode called Close Range Assault. Addresses the concerns of potential new Ace Combat fans regarding the "low-intensity" of dogfighting in past games.

You'll still be able to play the way Ace Combat has done it for the past few generations. They've just added something more to it. Thrill factor.

And yes, it was all in-game footage. Note some of the instances where HUD visuals appeared onscreen.
The mode is optional? So If I try it and find I don't like it, I can turn it off? *Slowly climbing off the fence*
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Re: Ace Combat: Assault Horizon

Post by Amadi Akintunde » Fri Mar 04, 2011 9:43 am

That's what Kono said in a magazine interview. The traditional Ace Combat playstyle is still there, with an added (but optional) bonus.

In short, yes, you can turn it off.

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Re: Ace Combat: Assault Horizon

Post by Amadi Akintunde » Sun Jun 05, 2011 1:16 am


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Re: Ace Combat: Assault Horizon

Post by raijinz » Sat Jul 02, 2011 7:02 am

New gameplay footage

I'm still on the fence, I'm worried they've sold out and shallowed the game just to appeal to the CoD and HAWX fans. Gotta play it before I can decide...
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Re: Ace Combat: Assault Horizon

Post by Amadi Akintunde » Mon Jul 04, 2011 5:31 pm

raijinz wrote:New gameplay footage

I'm still on the fence, I'm worried they've sold out and shallowed the game just to appeal to the CoD and HAWX fans. Gotta play it before I can decide...
You've only seen the first mission demonstrating CRA. You've literally seen nothing yet.

Speaking of which, if this game fails, Namdai's canceling the Ace combat series.

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Re: Ace Combat: Assault Horizon

Post by raijinz » Tue Jul 05, 2011 8:10 pm

Amadi Akintunde wrote: You've only seen the first mission demonstrating CRA. You've literally seen nothing yet.

Speaking of which, if this game fails, Namdai's canceling the Ace combat series.
I hope that's not the case. Despite all the gripes I've had with Ace Combat games in the past, I would rather play them than any other type of aerial combat game out there. In my eyes, nothing else comes close.
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Re: Ace Combat: Assault Horizon

Post by Amadi Akintunde » Wed Jul 06, 2011 3:45 pm

raijinz wrote:
Amadi Akintunde wrote: You've only seen the first mission demonstrating CRA. You've literally seen nothing yet.

Speaking of which, if this game fails, Namdai's canceling the Ace combat series.
I hope that's not the case. Despite all the gripes I've had with Ace Combat games in the past, I would rather play them than any other type of aerial combat game out there. In my eyes, nothing else comes close.
Ace Combat has been one of Namco's worst selling series for quite some time compared to their more mainstream titles like Soul Calibur and Tekken. It hasn't been doing well in recent years.

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Post by VR7 » Wed Aug 17, 2011 12:43 am

Did anyone miss me?

Ace Combat Assault Horizon - Full-Blown Trailer
Helicopter Assault Gameplay Trailer

Also, I just want you guys to know that expert controls will still be in the game.
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Re: Ace Combat: Assault Horizon

Post by Amadi Akintunde » Wed Aug 17, 2011 1:13 am

I forgot that this topic existed here as no one else was posting in it.

I've been keeping in contact with the game's writer, Jim DeFelice. He's apparently a huge fan of Ace Combat, and that fact alone makes me pumped for this game that much more. It's looking to be great so far.

It's a shame that North America won't be getting the whole Limited Edition package that Europe will be, though. I don't see how the F-4E Phantom II is so special.

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Re: Ace Combat: Assault Horizon

Post by VR7 » Wed Aug 17, 2011 1:55 am

The Limited Edition will come with the game's soundtrack, a notebook signed by the Project Aces team and the F-4E DLC code. I guess Namco Bandai doesn't really see much profit in offering these to North Americans. The GameStop preorder of Assault Horizon will come with the F-4E DLC code though.

Traditionally the F-4E Phantom II is the worst performing plane in all Ace Combat games, but it is usually one of the cheaper/starting planes, which meant that everyone would have to grow accustomed to using it before they can afford a better plane. Also with the exception of Ace Combat: Joint Assault, the difference in plane performance is generally very subtle; so worst performing is an overstatement.

There will be people that fanboy over the F-4, especially since it wasn't flyable in Ace Combat 6. It's something that grows on people.
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Re: Ace Combat: Assault Horizon

Post by raijinz » Thu Aug 18, 2011 11:54 am

The Eurogamer Expo is coming up next month in London, so I should finally get a chance to play this and see for myself!
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Re: Ace Combat: Assault Horizon

Post by Red Zeta » Sun Aug 28, 2011 10:27 pm

Love the new focus on close combat. Dogfighters rejoice!
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Re: Ace Combat: Assault Horizon

Post by Amadi Akintunde » Wed Oct 12, 2011 12:46 am

Game is out as of today. Reviews are pouring in, some good, some bad. So far, the good is outweighing the bad, with Gamespot seemingly turning 180 degrees from their "Call of Duty in the air is underselling it" claim and gave it a less than nice review. Which is pretty silly because they've got a sticker with that same exact quote plastered right onto the retail game case.
SpoilerShow
I don't have the game yet myself, but what I can tell you is that you'd be better to prepare for a helluva lot of dogfighting in the campaign.


It's also increasingly difficult, from what I've heard and seen - even on Easy/Pilot difficulty. CRA/DFM isn't as "hand-holdy" as the masses initially assumed, and if anything, mounts upon the already frustrating difficulty of air-to-air engagements. Still, that only makes it twice as fun. And multiplayer seems to be even more of a blast.

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