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 Post Posted: Sun May 15, 2011 3:08 am 
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Seraphic wrote:
Are there still back weapons in the game? So far, I've only seen the back-mounted hand weapons. From all the designs I've seen, it looks like everything has been re-emphasized into hand weapons or transforming back parts.


considering there were missiles launching from a pod on one of the AC's backs in the gameplay demo footage i'd say back weapons are still there

the switching between HUD's during combat is an interesting touch though, allows for more detail yet keeps the screen from getting cluttered

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 Post Posted: Sun May 15, 2011 4:44 am 
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the missile launcher is actually a part of the arm, as an integrated weapon.

EDIT:
some info From Software announced today:

-back weapon is gone, replaced by swapping hand weapon.(back weapon are not listed as available customize option. Seraphic was right after all)

-weapon can be discarded like previous game.

-you can put missile, rocket, etc into shoulder. these are call Shoulder unit.

-added new Recon Unit. exactly as what it says on the tin. combine with scanning mode for greater effect.

-there are 3 types of weapon now. KE: kinetic weapon, uses ammunition. CE: chemical weapon, uses chemical ammunition. TE: thermal weapon, uses thermal weapon(i believe flame thrower belong in this category).

-railgun and laser rifle can perform a charge attack. affecting range and damage. consume energy when fired.

-bazooka renamed to battle rifle.

-immobile when deploying weapon and switch to first person view. has higher accuracy and enhance defense with leg shield

regarding boost:

-confirmed Glide Boost is similar to Over Boost, can perform a kick attack(i presume this can be done after reaching a certain speed), can boost backward as well.

-High Boost is similar to Quick Boost, high acceleration for a short time.

-wall jump is known as Boost Drive. can be use to gain height. also can use in succession.

-can "drift" when landing, change direction quickly when sliding.(i think this is the drift boost, sounds like quick turn to me)

source here: http://www.4gamer.net/games/103/G010386/20110511019/

correction are appreciated.

the removal of back weapon make sense if you think about it. when you use both back weapon in the past, the hands just dangle there anyway, not like i can shoot 4 weapon at once. this shouldn't change the shooting dynamic too much.

whew, this is one long edit...

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 Post Posted: Wed Jun 01, 2011 5:07 pm 
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Wow! I really can't wait to get my hands on this iteration. Sadly, I'm already hearing what the critics will say (at least in the west) in my head: "The menu is to ocomplicated", "The mechs are too fast/don't feel heavy enough". :roll:

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 Post Posted: Wed Jun 01, 2011 9:52 pm 
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Don't know if it's already mentioned here; last week on NHK World Imagine-nation was covering ACV with emphasis on online co-op. So one interesting thing is that one member of the team can (or is it a must?) act as "operator" and guide the rest of the team using overhead map. Only the operator can see the map and he/she can also put lettered markers on the map and order the team to follow it using voice command (a headset is necessary). It's almost like the operator is playing real-time Front Mission game :lol: .

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 Post Posted: Mon Jun 06, 2011 7:54 pm 
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Well I just realized that operator thingy I posted above is already covered in previous pages.
But anyway, a news about release date: 20 October in Japan. Not sure about NA.

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 Post Posted: Mon Jun 06, 2011 9:09 pm 
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Oh my ZOINKS god!!

This just looks like straight-up reality. :shock:

Also,
quasadra wrote:
-back weapon is gone, replaced by swapping hand weapon.(back weapon are not listed as available customize option. Seraphic was right after all

HA, I called it! =D

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 Post Posted: Mon Jun 06, 2011 11:05 pm 
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>Artillery AC

Mother of God.


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 Post Posted: Tue Jun 07, 2011 4:48 am 
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DUAL Artillery AC.

wondering how this new weapon system will work with weapon arms though. October cant come soon enough.

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 Post Posted: Wed Aug 03, 2011 1:57 pm 
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OMG Doomsday Laser
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Japanese release date was pushed back to January 2012 for whatever reason. I suppose this will also push back any western releases.

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 Post Posted: Thu Aug 04, 2011 5:47 am 
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Seraphic wrote:
Japanese release date was pushed back to January 2012 for whatever reason. I suppose this will also push back any western releases.


Most likely due to PSN downtime that delayed closed online beta thus pushing the release as a result.

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 Post Posted: Wed Aug 17, 2011 10:50 pm 
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Location: Inside the barrel of Wing Zero's left Buster Rifle.
Finally some straight gameplay with no annoying commentators.

I don't know about you guys, but I can't see a damn thing. The simplified HUD has everything too small, and the other view gives everything an annoying glow. There are too many unnecessary markers on the screen.

The blade attack looks interesting though. I wonder how those work.

I'm also getting really sick of this town. I WANT TO SEE A DIFFERENT MAP ALREADY.

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 Post Posted: Thu Aug 18, 2011 5:31 am 
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Cool, I'm liking the energy whip style blade. On the other hand I hope they tweak how often your computer talks, I could only take so much "system: ____ mode" before I would go nuts. I really hope they have this at PAX.

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 Post Posted: Thu Aug 18, 2011 12:44 pm 
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Gamescom Armored Core V Team Play Demo

I think it's a good thing to point out that the English voice acting won't be the actual audio within the game. Just a simple demonstration of what you can do with the game's voice chat, I believe.


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 Post Posted: Thu Aug 25, 2011 1:00 am 
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Live demo at Gamescom.

I found this to be one of the more interesting videos so far. Kind of surprising that when you're shot down you eject and fly around with a silly looking jet pack, lol.

Why are all the demos on Xbox??

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 Post Posted: Sat Dec 17, 2011 6:51 pm 
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OMG Doomsday Laser
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Location: Inside the barrel of Wing Zero's left Buster Rifle.
Been wondering where those huge, transformable back weapons went?

Here they are.

Sorry for the video quality, but at least you don't have to listen to the original Japanese commentators.

Also, recently learned that all demos appear to be on xbox controllers because those are the only controllers that work on the PCs that the games are being developed on. Makes sense.

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 Post Posted: Mon Dec 26, 2011 8:33 pm 
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Mother of God... I'm going to love this game.


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 Post Posted: Tue Dec 27, 2011 1:41 am 
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Hmm, the leg parts on the AC that appears around 2:35 looks alot like the Hilbert model legs from AC4 and ACFA.

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 Post Posted: Tue Jan 10, 2012 9:07 pm 
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OMG Doomsday Laser
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New summary vids:

http://www.youtube.com/watch?v=7fF2qto6yx4
http://www.youtube.com/watch?v=CH88RkY0Ygc

I'm looking forward to being able to set up my own gun emplacements. I hope you guys enjoy getting torn to shreds from every direction at once. =3

It also looks like FROM is working hard to set up the community aspect through the official partnership program they've developed. They deserve praise for putting in so much effort to the multiplayer focus.

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 Post Posted: Thu Jan 12, 2012 5:44 am 
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http://andriasang.com/comzmg/acv_dlc/

My reaction to this: :shock:


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 Post Posted: Thu Jan 12, 2012 4:24 pm 
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Oh dear, I poke my head out of Skyrim, and what awaits me but footage of the OTHER game I want? Man, thanks to viewing the gameplay trailers, I'm pretty sure I'm gonna be happy with AC5. I'll admit it, I'm not too fond of the earlier games, up to and including Last Raven, but I did really enjoy 4 and FA, it simply felt more intuitive. It seems that the same feel of the QB/OB mechanic is gonna stay, though under different names, which is good - it appears that AC5 seeks to be a balance between the older games and 4/FA

Two things I am a little concerned about is the Overed Weapons and the online play. The former seems to be one of those 'one-hit kills that you'll never be able to land' things, and they take a horribly long time to get set up, so as awesome as some of them look, I'm concerned they'll be of no use. Secondly, as much as it pains me to admit it, I don't see online play going anywhere near as well as it did in the trailers, at least not here in America. To top it all off, some people don't have headsets and may have a hard time being understood... Right now, I'd see the only cure for this being hooking up with friends and everything and playing together. LOL I can see making a Mechatalk team already happening...

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