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 Post Posted: Tue Jul 17, 2007 7:44 am 
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Some stuff was removed though, like how the Inspectors don't use Megillots anymore.

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 Post Posted: Tue Jul 17, 2007 2:48 pm 
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Some new additions, errors and questions...


--The Calion's profile has an error in armament. It should read, "Spider Net x2", not "Spider Next x2"
--Why is Kai Kitamura listed as a pilot of Grungust Type 2? Just curious.
--Cuervo Cero piloted a Rathgrith during the final battle in the Earth Cradle
--The Incision Knife is also a weapon used by the Randgrith, but the lineart for it is only in the Rathgrith profile
--Lamia Loveless pilots a custom Guarlion in the OG2.5 section of Original Generations; Seolla has her custom MP'd Huckebein Mk.II in OG2.5 as well.
--The 4/F/F Final Originals aka the PTX Team (besides Ring and Irm), are we including them in profiles, or are we taking the same route with them as with the Alpha Originals?
--In Alpha 3, after the loss of the SRX, Rai gets the Huckebein Mk.III Trombe and Mai is given the regular Mk.III (As seen here)
--Surprised that this wasn't added yet, but Viletta's true name is Bet Barshem
--Rishu Tougou pilots the Grungust Type 0 in OG2.5


I assume that the absence of a Super Robot Wars Alpha page is due to lineart/techinical/real life issues, correct?

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 Post Posted: Tue Jul 17, 2007 2:59 pm 
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Bright Noa wrote:
I assume that the absence of a Super Robot Wars Alpha page is due to lineart/techinical/real life issues, correct?


No, we've had an @1 section for months. It's under the Multiple Platform heading.

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 Post Posted: Tue Jul 17, 2007 3:12 pm 
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Chris wrote:
Bright Noa wrote:
I assume that the absence of a Super Robot Wars Alpha page is due to lineart/techinical/real life issues, correct?


No, we've had an @1 section for months. It's under the Multiple Platform heading.

Oh?
I thought Alpha was just for the PS1.
Unless you're including the Alpha DC remake Sunrise did for I think it was the Gamecube or Dreamcast...


Regardless, *headwall x1000*

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 Post Posted: Tue Jul 17, 2007 5:18 pm 
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Destiny_Gundam wrote:
Some stuff was removed though, like how the Inspectors don't use Megillots anymore.


Well that might be true but OG1 seems identical in the only removal is the Guest's Megillot which got replaced with the Gairoika(sp?). While various things were added like a Stork, Schwert Kai and Land Lion being in the final level. I can confirm pretty much everything after playing the Ryusei route (due to various things I haven't beaten the last level yet but started it).

Bright Noa wrote:
I thought Alpha was just for the PS1.
Unless you're including the Alpha DC remake Sunrise did for I think it was the Gamecube or Dreamcast...


It wasn't Sunrise but Banpresto and it was the Dreamcast... DC = Dreamcast.


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 Post Posted: Tue Jul 17, 2007 5:51 pm 
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Bright Noa wrote:
--Why is Kai Kitamura listed as a pilot of Grungust Type 2? Just curious.


Cuz they had him piloting it in an OGs trailer

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 Post Posted: Tue Jul 17, 2007 6:19 pm 
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It never happens in a story event, they just stuck him in for no real reason.

To retain consistency, wouldn't you have to list every possibly pilot for every possible mecha, thus ballooning those sections of each profile to about four times their size?

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 Post Posted: Tue Jul 17, 2007 6:34 pm 
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Homeless wrote:
It never happens in a story event, they just stuck him in for no real reason.


I couldn't have known that at the time. So Kai will have to be removed from the Type 2 listing.

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 Post Posted: Wed Jul 18, 2007 12:24 am 
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Various stat corrections/additions:

R-Gun Rivale
Height: 40.3 meters

Yirmeyah
Height: 11.0 m
Weight: 6.9 t

Yirmeyah Ach
Height: 11.0 m
Weight: 7.1 t


Vayyikra
Height: 78.3 m
Weight: 300.4 t

Vayyikra Ben
Height: 78.3 m
Weight: 298.3 t

Valsion Custom
Height: 57.0 m
Weight: 56.0 t

SF-29V Rangzen (Should be Kai/Custom probably cut due to space)
Height: 23.4 m
Weight: 25.9 t

SF-29 Rangzen
Height: 23.4 m
Weight: 25.5 t

Ezekiel Adom
Height: 24.0 m
Weight: 42.3 t

Ezekiel Sagol
Height: 24.0 m
Weight: 42.7 t

Ezekiel Lavan
Height: 24.0 m
Weight: 42.3 t

F-28 Messer
Height: 18.3 meters
Weight: 13.1 t

F-32 Schwert
Height: 22.9 m
Weight: 17.7 t

F-32 Schwert (Kai/Custom)
Height: 22.9 m
Weight: 17.9 t

Garoika(sp?)
Height: 11.5 m
Weight: 21.0 t

Grungust Unit 2 (this needs to be seperated from Unit 1 with the model number SRG-01-2 and has a T-Link System)
Height: 48.0 m
Weight: 356.2 t
Equipment: Optional HAI Piloting
Pilot: Ring Mao (needs to be removed as the standard Grungust pilot)

Gespenst Type S (profile indicates that S stands for Strenght, I imagine this might be changed for the OG Univerese or something)
Height: 21.2 m
Weight: 78.5 t

Gespenst Mark II Real Type (same as above except R is Rapidity and the game just calls it "Gespenst Mark II Type R")

Gespenst Mark II Super Type (see above with names except the game just calls it "Gespenst Mark II Type S")
Height: 21.2 m
Weight: 78.0 t

Gespenst Mark II Type-TT
Height: 21.2 m
Weight: 69.1 t

DCAM-004CV (RAM-004CV) Cosmolion Type V (new mecha)
Height: 20.8 m
Weight: 41.7 t

Cybuster (in Cybird)
Lenght: 35.0 m

DCAM-004S Sealion *new OGs mecha*
Height: 20.9 m
Weight: 34.3 t

Judecca (I think this is a case of two different Judecca's as the stats MAHQ has matches those in SRW Alpha)
Height: 97.3 m
Weight: 489.1 t

Habakkuk (this weight stat is dfferent then the version in Alpha)
Height: 20.3 m
Weight: 50.8 t

Barrelion Custom
Height: 23.6 m
Weight: 45.9 t

DCAM-005V (RAM-005V) Barrelion (should be Barrelion Type V)
Height: 23.6 m
Weight: 44.4 t

Heavy Barrelion *new OGs mecha*
Height: 25.4 m
Weight: 56.7 t

Mishlei
Height: 15.9 m
Weight: 19.1 t

Mishlei Ach
Height: 15.9 m
Weight: 20.2 t

Megillot Ach (Alpha 3 gave this a weight stat of 3.9 t and the Megillot Ben with 4.5 t, both are missing from the Alpha 3 mechapage)
Height: 10.4 m
Weight: 4.5 t

DCAM-004F (RAM-004F) Lion (should be Lion Type F)
Height: 20.1m
Weight: 36.8 t

DCAM-004TT (RAM-004TT) Lion Test Type (Lion Type T)
Height: 20.1 m
Weight: 32.7 t

DCAM-004V (RAM-004V) Lion (Lion Type V)
Height: 20.1 m
Weight: 37.1 t

Gespenst Mark II
Height: 21.2 m
Weight: 69.1 t

I'm not sure if a lot of these names additions were upgraded in OGs or were in OG1 original but were cut in the translation due to space issues. Either way it makes a lot more sense instead of 3 different mecha with the same name like "Lion".


Last edited by Mark064 on Thu Jul 19, 2007 5:15 am, edited 3 times in total.

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 Post Posted: Wed Jul 18, 2007 12:28 am 
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Destiny_Gundam wrote:
Homeless wrote:
It never happens in a story event, they just stuck him in for no real reason.


I couldn't have known that at the time. So Kai will have to be removed from the Type 2 listing.

So, does this mean that other members of the PTX Team won't be listed in mech profiles?

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 Post Posted: Wed Jul 18, 2007 12:40 am 
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I guess Rapidity and Strenght just sound more make sense for in-universe reason.

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 Post Posted: Wed Jul 18, 2007 12:42 am 
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Bright Noa wrote:
So, does this mean that other members of the PTX Team won't be listed in mech profiles?


I don't see how those two things are related.

The PTX team should be listed under whatever mechs they piloted in 4/F/Final. I've never played the games so I don't know.

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 Post Posted: Wed Jul 18, 2007 12:57 am 
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Kuruni wrote:
I guess Rapidity and Strenght just sound more make sense for in-universe reason.


My thoughts exactly. Super and Real don't really make much sense in-universe. And it's not like these are old SRW days when you had to choose between Real and Super and got your mecha based on that. Though I would have prefered a better word then Rapidity.


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 Post Posted: Wed Jul 18, 2007 1:02 am 
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Destiny_Gundam wrote:
Bright Noa wrote:
So, does this mean that other members of the PTX Team won't be listed in mech profiles?


I don't see how those two things are related.

The PTX team should be listed under whatever mechs they piloted in 4/F/Final. I've never played the games so I don't know.

The (other) PTX Team members are:

--Lenonjayce Starlord (Creator of the "Final! Gespenst Kick" attack)
--Mina Likering
--Hector Madison
--Patricia Hackman (Creator of the "Sure Kill! Gespenst Punch" attack)
--Arwynn Dorstein
--Grace Urigin

The mechs which they should be listed under (along with Ring and Irm, if they haven't been already) include:
--Gespenst Type R
--Gespenst Type S
--Grungust
--Huckebein 008R/L
--Gespenst Mk.II Type R
--Gespenst Mk.II Type S

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 Post Posted: Wed Jul 18, 2007 1:20 am 
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Ok I remeber talking to this with a friend a few months ago and the ATX team does not exist in 4/F/F Final but rather appeared as backstory in Alpha and OG, in both games this is mentioned very, very, very briefly. Ingram was the leader of this team and it was an anti-alien special forces squad that used PTs like the Gespenst, Huckebein, and Grungust. 3 months after it was formed, Ring's dad was assassinated and 1 month after that Ingram formed the SRX Team.

I'm guessing the assumption is based on that the fact that Irm and Ring are part of it so all the 4/F original characters must be part of it since both of them originated in said game.

For the 4/F mecha it's probably best to find out first if there is an actual offical decisicion of who the real main characters are if such data exists. Which is why we don't see all the Alpha characters piloting all their possible combinations.


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 Post Posted: Wed Jul 18, 2007 7:44 am 
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Mark064 wrote:
Which is why we don't see all the Alpha characters piloting all their possible combinations.


The reason all the Alpha pilots aren't listed is because they technically don't exist in the game. They're customizable characters the player creates. They never became canonical until Alpha 2.

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 Post Posted: Wed Jul 18, 2007 1:38 pm 
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Which is the exact same deal as in F. It wasn't until games like Alpha 2 when you had a choice between characters with real personalities, thus allowing them to really exist. F had the same thing really choosing the name, type, lover, and possibly birthdate (I know that was in Alpha just can't remember F). It's not like multiple story combinations really exist. I believe any subsequent information would come from later out of game sources they seem to have done a bit like giving each character a character song.


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 Post Posted: Wed Jul 18, 2007 3:53 pm 
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I would like to ask what may seem like a stupid question, but: Does any one have any idea of roughly how long the Space Noah-class ships are?
I just need a ballpark figure, if that's even possible.
Like how would it compare in length to something like, say, the Jupitris-class(2,000m or 2.0km)?

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 Post Posted: Wed Jul 18, 2007 6:03 pm 
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Mark064 wrote:
Which is the exact same deal as in F. It wasn't until games like Alpha 2 when you had a choice between characters with real personalities, thus allowing them to really exist. F had the same thing really choosing the name, type, lover, and possibly birthdate (I know that was in Alpha just can't remember F). It's not like multiple story combinations really exist. I believe any subsequent information would come from later out of game sources they seem to have done a bit like giving each character a character song.


Ah, I did not know that.

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 Post Posted: Wed Jul 18, 2007 8:10 pm 
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Okay, more Lions!
Guarlion Tempest Hawker Colors (OG1)
Guarlion Last Battalion
Guarlion Trombe
Lion F


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