RPG Voting Poll: Tie Breaker

Where old RPGs go when they die and move on to the afterlife.
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What Should Be The Next RPG?

Mobile Frame Gundam (Gambit01)
11
41%
Mobile Suit Gundam SEED: Double Helix (Wedge14)
16
59%
 
Total votes: 27
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mcred23
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RPG Voting Poll: Tie Breaker

Alright everybody, due to the fact that the tie in the previous thread showed no signs of coming to any real end, the Trinary has decided to have a tie breaker thread between just those two ideas.

As before, the ideas will be in the following posts in the same order they appear in the above poll. Also, as with the previous thread, please do not in this thread unless you have a question about one of these RPGs.

At this time, we, again, have no set time limit for the poll. Expect it to run for at least a few days, depending on how the voting goes.
Last edited by mcred23 on Wed Apr 23, 2008 5:09 pm, edited 1 time in total.
I must betray Stalindog!!!

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Die Anti-brutale Kraft: mcred23 (Call me 'red', not 'mcred')
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mcred23
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Here is the first choice in this poll. It was created by Gambit01.

===============================================

It is the year 1932 ID (Imperial Date); the Imperial Family Neablis had risen up and conquered the globe, ending the so-called Never-Ending Wars and uniting Earth with a true, single government. With their capital inside the mobile assault fortress Peerless, they and their privileged nobles have ruled the entirety of the Solar System; inhabited terrestrial planets and the Space colonies surrounding the gas giants alike. Though the Neablis family is credited with bringing peace and prosperity to the Solar System through the power of the Mobile Frame, there are those who are resentful. Many of the people were complaining about the taxes with minimal representation in the Civilian Council. For that matter, they weren’t too happy with the lack of any real power the Council had, and were none-to-crazy about the militarization of almost every colony and city either. Especially enraging was the Royalty’s monopolization of the artificial wormholes that were essential to the travel, trade and survival of all….

…Finally, the frustration became rebellion. When it finally gained enough steam to warrant military attention, it was at first called the Colonial Rebellion because it started in the giant space colonies beyond the Asteroid Field. It soon grew to include those that populated the terrestrial planets, and afterwards was given the less grandiose title of, ‘the Rebellion’. The length of the war was often credited due to the Rebellion being a loose alliance of separate, large military bands that were united only by their desire for independent rule and a new-age, monotheistic religion called ‘Votumism’. Because they were separate, the Imperial Army had no choice but to turn their attentions to each band one at a time. It was almost exactly the sort of strategy that the Imperial Army had no counter for.

Unfortunately for the Rebellion, they lacked the manpower and the resources of the Imperial army, and their mobile frames were, by and large, of far inferior quality with few notable exceptions. The loosely unified strategy, which at first was to their benefit, became their detriment as they continued to take losses they could ill afford. They also had to contest with the Twelve Generals of the Zodiac*, each named after one of the classical Western zodiac constellations and each possessing leadership and combat skills above and beyond anything in both the Imperial Army and the Rebellion. Eventually they began to rely on Votumism more than ever, hailing for the prophesied ‘Savior’*—one born with the power to see and manipulate the ‘threads that connect us all’—to come to their aid.

He—or she—never came.

It took twelve years, but the Rebellion was eventually crushed and harsher conditions than ever were placed on them as a result, with the Twelve Zodiac Generals constantly rotating to either take a planet or being one of the four patrolling the Asteroid Field. Rebellion soldiers and sympathizers went into hiding, changed identities, or even switched allegiances in exchange for amnesty.

That is not the end of the story. It is merely the background of things to come. For there was one commander who still believed in the divine mission of freedom and the coming of the 'Savior'. Having commandeered the great command-ship Sacrament, the commander has to deal with the constant struggle of supplying a ship, keeping an unruly and unbelieving crew disciplined, trying to rouse the Colonists and Terrestrials to one more rebellion….

…and avoid the Imperial army and the Twelve Zodiac Generals, who are constantly hunting for the remnants of a rebellion most scoff at as being rumors.



Sacrament/Rebellion/Civilian Mobile Frames:

ISF-137: A very speedy space fighter that can also fight in an atmosphere; though no match for a mobile frame in a one-on-one duel, it is still capable of great damage, especially when in numbers.

Fixed Armament and Equipment: Single beam cannon; two machine guns (1200 rounds); four tracking missiles; 10 rockets


MF -328 Nascent:

-The first and most basic Mobile Frame, it comes in a fairly standard humanoid frame. Originally designed as a construction and mining vehicle, the Nascent is equipped with finger drills, rotating wrists, and a pair of sub-arms that fold up into the forearms of the suit when not in use. The Nascent to this day is used for the constructing and maintenance of colonies, and more importantly—with the aid of its High Maneuver equipment—the dangerous task of mining in the Asteroid Field. As terrorists, thieves, privateers and more importantly, the Rebellion would discover however, this highly nimble and agile frame could be militarily devastating if properly equipped. Soon the ‘proper equipment’ was made, and appropriate-sized weaponry was made.

Cheap and easy to build and repair, as the only civilian-available suit it is often seen in privatized forces and was the mainstay of the Rebellion. Its simple maintenance is certainly to the Sacrament’s advantage. The design was so reliable that century’s later only minor upgrades could be made to enhance its performance in its intended field.

Fixed Weapons and Equipment: Two sub-arms (stored in forearms); four drills (two stored on each hand above and below the wrist).

Optional Weapons and Equipment: Machine Gun (single 35-round clip with two extra); Bazooka (single 4-round clip, no extra); **chain-knife; **chain-axe; shield;

Special Equipment: High Maneuver Equipment; Booster Pack (A winged-jet pack that allows for crude flying within the atmosphere); Treads (Special leg-type equipment that allow for far faster travel on surfaces; essentially tank-tread boots with rocket boosters)

IMF-037 Duae:

-See under Imperial army: limited number only.

IMF-038 HM Duae: See under Imperial Army: only 2 available

Imperial Army:

Commoner Class Suits

IMF-037 Duae:

The first Mobile Frame ever built with a strict military application; it was this personally designed and privately commissioned mobile frame that led the first Neablis Emperor to victory in the Never-ending Wars. Like the Nascent, it has proven to be so reliable that until a little before the Rebellion that only minor upgrades could be made.

Being both more maneuverable and more heavily armored than the Nascent, the only advantage the mining suit has is a slightly better radar system. The Duae has hard points on which to mount certain weapons, leaving the hands free to wield larger, more destructive weapons. The Duae has done away with the sub-arms and drills, as they served as more of a distraction than anything else to most pilots.

Fixed Weapons and Equipment: None

Optional Weapons and Equipment: Machine Gun (single 35-round clip with two extra); Bazooka (single 4-round clip, no extra); Pistol w/ chain-knife (single 5 round clip w/ no extra); chain-sword, chain-knife; chain-axe, mega-cannon (large beam cannon capable of 10 shots)

Special Equipment: Booster Pack; Treads

IMF-038 HM Duae

Essentially a visual carbon copy of the Duae save for a ‘helmet crest’ and extended shoulder guards, the HM ("High Maneuver") is a commander’s type unit that is the first Mobile Frame to successfully integrate the Nascent’s High Maneuver mining equipment into the frame itself, making it the most maneuverable mass-produced in the beginning of the war. Due to it being more expensive than its predecessor, the Duae was rolled out in limited amounts, being reserved for proven commanders, aces, Nobles, and of course the twelve Zodiac Generals. Although the Generals and many Nobles traded out the HM Duae for the Tria, some stubbornly stick to the HM Duae, piloting them to great effect.

Fixed Weapons and Equipment: High Maneuver System

Optional Weapons and Equipment: Machine Gun (single 35-round clip with two extra); Bazooka (single 4-round clip, no extra); Pistol w/ chain-knife (single 5 round clip w/ no extra); chain-sword, chain-knife; chain-axe, mega-cannon (large beam cannon capable of 10 shots)

Special Equipment: Booster Pack; Treads

--------------------------

Nobility/Zodiac General Class Suits

IMF-037 Duae

IMF-038 HM Duae

IMF-039 Tria:

Put in development towards the end of the war, when it was introduced, the Tria only saw limited production, and has been reserved solely for the Nobles and the Zodiac Generals. An improved High Maneuver System made this Mobile Frame even more speedy and maneuverable than the HM Duae, along with the added feature of allowing sustained atmospheric flight without the aid of the cumbersome Booster Pack. Because they are made exclusively for the Nobles and the Generals, almost no two Trias resemble each other than in over-all design (a more regal variant of the HM Duae). It is also due to this fact that there are almost no lines of weapons exclusively for the Tria; each is fit by weapons specified, requested (and funded) by the pilots***. It is due to these facts that, although the Tria is unquestionably the most advanced suit, without a large and steady income it is near-impossible to maintain.

Fixed Weapons and Equipment: None

Optional Weapons and Equipment: Vibro-saber; machine-gun; shield

Special Weapons and Equipment: Pending on Pilots.
----------------------


* Generals of the Zodiac applications will be taken by PM only from those that already have another character accepted (as not all the generals will be present at any one time, or even at the beginning). The ‘Savior’ will obviously make an appearance later in the RPG, and it will be discussed with the Trinary over who will get the position (as well as the Savior’s specific abilities: think Newtype except with some religious rather than 'merely' pseudo-spiritual undertones) which will be based on both quality and quantity of posts and if such-as-such’s character being the Savior will add to the overall story.

**‘Chain’ weapons are just traditionally edged weapons that have the edge replaced with a rotating chain (think chainsaw)

***Those who submit Noble bios (and are accepted) must list their ‘custom’ weapons. They should be taken care of, however, as limited, if any, replacements will be aboard ships.

Just to let everyone know, there WILL be a Gundam, and it will be called Gundam. Actually, there will be several Gundams, who's pilots will be selected similarly to the 'Savior'. Basically that means roleplay consistently and with more than just a snippet to keep from getting the boot. I just think 'Mobile Frame' > 'Mobile Suit' is all. And yes, they will be for the good guys. Don't worry villains, when those pesky Gundams prove to be too much for the Imperial army, they'll start to role out the GOOD STUFF.
I must betray Stalindog!!!

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Die Anti-brutale Kraft: mcred23 (Call me 'red', not 'mcred')
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This is the second poll choice. It was created by Wedge14.

===============================================

MOBILE SUIT GUNDAM SEED: DOUBLE HELIX

RPG INTRODUCTION

Shortly after the 1st Bloody Valentine War, a group of radical Blue Cosmos members manage to abandon their duties in the Earth Alliance and go rogue. Before word of their treachery meets the powers that be they manage to kidnap a famed coordinator geneticist. Much to their dismay their attack almost gets foiled as a ZAFT patrol realizes what is going on and attempts to engage the terrorists.

Unbeknownst to both the ZAFT soldiers and the Blue Cosmos terrorists an Earth Alliance patrol witnesses the battle and mistakenly assists the Terrorists with their escape.

The terrorists have a sickeningly cruel motive behind their actions, and soon enough bitter enemies are forced to work together in a unified cause.

RPG BREAKDOWN

As said before in my casual breakdown, this game will focus on the space faring adventures of the Blue Cosmos group and the Coalition forces made up of an EA and ZAFT fleet (well what’s left of them). The Terrorists motives are to infect the whole population with a radical virus. Not only will this virus wipe out 90% of the Coordinator population, but it will also wipe out 30% of the Natural population. Neither ZAFT nor the Earth Alliance wants this to happen, so they decide by working in tandem and in secrecy that they would quickly eliminate the threat.

PRELIMINARY MOBILE SUIT LIST

Coalition forces.
EA Squadron - Gat -02L2 Dagger L x18 –x6 assorted striker packs.



Zaft Squadron - ZGMF-601R Guaiz Rx18


Terrorists
Gat -02L2 Dagger L x26 –x8 assorted strikers packs.

CHARACTER GUIDELINES

I would like to have a nice equal and balanced game. Coordinators will of course be allowed for the ZAFT squad, and Extended for the Terrorists characters will be allowed at a later date.

No canon characters will be allowed.

I will allow a ZAFT ace at the beginning to pilot a custom painted unit, but taking on this role would also force them to take on responsibilities in game.

WHAT I WANT FROM YOU

Well first off…I want you to play and vote for me.

What I’m also looking for are experienced members of this community to assist me in running this game. I’d like to have chapterly meetings on MSN with 3 people. These representatives will act as secondary GMs who will help run the game, and make sure things are going as smoothly as possible.
I must betray Stalindog!!!

RPG TRINARY: Mash
Die Anti-brutale Kraft: mcred23 (Call me 'red', not 'mcred')
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mcred23
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Alright everybody, this poll has put the tie to rest.

The winning RPG is Mobile Suit Gundam SEED: Double Helix, by Wedge14. He may post sign up, discussion, and other threads he needs when he so chooses.

And with that, this poll comes to it's end.
I must betray Stalindog!!!

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Die Anti-brutale Kraft: mcred23 (Call me 'red', not 'mcred')
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Cardi Doorl
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Just posting here to say thanks to everyone who submitted an RPG proposal, everyone who voted, and everyone who helped brainstorm and give feedback in the Idea Thread. Good to get the creative juices flowing, yes? Now, let's make this next RPG a good one.
RPG TRINARY: Gaia
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