RPG Voting Poll

Where old RPGs go when they die and move on to the afterlife.
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What Should Be The Next RPG?

Mobile Suit Gundam SEED: Divine Will (Strike Zero)
6
19%
Mobile Frame Gundam (Gambit01)
12
38%
Mobile Suit Gundam SEED: Double Helix (Wedge 14)
12
38%
Untitled Gundam X RPG (GAME MASTER NEEDED)
2
6%
Mobile Warrior: Neo Century (Zangetsu)
0
No votes
 
Total votes: 32
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RPG Voting Poll

And once again, we reach this stage of our selection process. In the above poll, you can see the title of the RPG as well as the person who will be it's Game Master.

In the following posts, the descriptions of each RPG will be posted individually. They will be in the same order as they appear in the poll.

In the case of Terrace's Untitled Gundam X RPG idea, which currently has no Game Master, one will be appointed based on volunteers for the postion, should that RPG win this poll.

As usual, please do not post in this thread unless you have a question about one of these RPGs. Also as usual, this poll has no set ending date, but expect it to run at least two or three days.
I must betray Stalindog!!!

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This is the first RPG idea in the poll. It was created by Strike Zero.

===============================================

Mobile Suit Gundam SEED: Divine Will


CE 77. Four years have passed since the end of the second Bloody Valentine war. Tensions between Naturals and Coordinators still exists, but under the guidance of the new Chairwomen Lacus Clyne, the Earth and PLANTs have finally taken the first steps to a peaceful coexistence.

Unfortunately, despite this, the world is not yet fated to exist without conflict.

On CE 77 January 7th, the Earth Alliance government is tipped of by an anonymous source that several earth-oriented weapons manufacturing companies may be collaborating in a secret independent weapons development project: the construction of new state of the art mobile weapons. Along with this tip they are provided with a single clue: the world 'Wayland'. Grimly reminded of the dealings of the former Earth organization Logos, the EA decides to investigate. A quick search of the word Wayland turns up the name Howard Wayland, President and CEO of the weapons manufacturing company Armsline. After some further digging, it is revealed that several Armsline officials have indeed been meeting with the CEOs of four other separate manufacturing and design companies. Faced with this disturbing new fact, the EA then decides risk sending several agents to infiltrate and investigate into the five corporations.

What they discover is that Armsline and the other corporations are in the process of constructing five prototype mobile suits, the construction of each of them being overseen by one of each of the corporations. These weapons are codenamed Gundam. Along with this, the agents also return with some limited data on each unit and, most importantly, the location of the construction site: a massive weapons manufacturing plant previously owned and operated by the Eurasian Federation known simply as the "Forge".

One more detail crops up that looks to further complicate matters: The five corporations have also enlisted the services of a PMC known as Compass, both to act as guards for the facility, and to provide five top gun mobile suit pilots who are to fly the new units for them.

There is no clear indication as to what the big five's motives or objectives are, though what is clear is that they intend to start some sort of conflict. Some have even speculated they intend to use these new G-weapons against the PLANTs. This is something that the EA cannot allow to happen. They then decide to deploy military operatives, members of the recently revived Phantom Pain unit. Their mission will be to infiltrate the Forge, collect photographic evidence of the new Gundams and, if possible, halt the construction of the new weapons permanently.


--------

The RPG will proceed in four potential arcs:

Preparation arc: Events that take place before the mission starts. This will give everybody time to establish their characters, receive the briefing, etc. before the operation actually begins.

Assault arc: Before the Phantom Pain enters the facility they will first launch a diversionary assault. The PP mobile suit unit will draw out the Compass mobile suit unit and engage in a large-scale battle, thereby creating an opening for the PP infiltration team to sneak around, hide their mobile suits and enter the facility undetected.

Infiltration arc: The infiltration team will sneak their way through the facility, bypass enemy forces and attempt to find the prototype Gundams and destroy them before Armsline can put them into action.

Whatever-comes-after-the-infiltration arc: What happens here depends on what happens during the infiltration arc.


Mobile Suits:

Phantom Pain
GAT-01A2R Slaughter Dagger
GAT-04 Windam
GAT-X105E Strike Gundam E (reserved for Commander)

*Note: Players will have free access to the standard striker packs for their mobile suits (Aile, Launcher, Sword, Jet, etc.) More powerful packs such as the Lightning or the IWSP may be allowed, but at this time I don't believe we'll see a need for them.

Compass
-ZGMF-1000 ZAKU Warrior
-GAT-02L Dagger L
-ZGMF-2000 GOUF Ignited
-ZGMF-X56S Impulse Gundam (Reserved for Commander)

-Five prototype Gundam units

*Note: Compass is a ragtag organization that uses whatever mobile suit they can get their hands on, though this is not limited to the list that is shown here. If someone desires a mobile suit that is not listed but is about equal in power compared to the ones that are listed, they may request it and the GM will decide it it's allowed. This also applies to the Phantom Pain to some extent.

*The five prototypes will not appear until later in the game, but will have their pilots chosen in advance before the game starts. Their designs are still in the works, but will be announced by the time sign-up begins.

That about covers it.
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Here is the second RPG idea for you to look at. This was created by Gambit01 and is the second poll choice.

===============================================

It is the year 1932 ID (Imperial Date); the Imperial Family Neablis had risen up and conquered the globe, ending the so-called Never-Ending Wars and uniting Earth with a true, single government. With their capital inside the mobile assault fortress Peerless, they and their privileged nobles have ruled the entirety of the Solar System; inhabited terrestrial planets and the Space colonies surrounding the gas giants alike. Though the Neablis family is credited with bringing peace and prosperity to the Solar System through the power of the Mobile Frame, there are those who are resentful. Many of the people were complaining about the taxes with minimal representation in the Civilian Council. For that matter, they weren’t too happy with the lack of any real power the Council had, and were none-to-crazy about the militarization of almost every colony and city either. Especially enraging was the Royalty’s monopolization of the artificial wormholes that were essential to the travel, trade and survival of all….

…Finally, the frustration became rebellion. When it finally gained enough steam to warrant military attention, it was at first called the Colonial Rebellion because it started in the giant space colonies beyond the Asteroid Field. It soon grew to include those that populated the terrestrial planets, and afterwards was given the less grandiose title of, ‘the Rebellion’. The length of the war was often credited due to the Rebellion being a loose alliance of separate, large military bands that were united only by their desire for independent rule and a new-age, monotheistic religion called ‘Votumism’. Because they were separate, the Imperial Army had no choice but to turn their attentions to each band one at a time. It was almost exactly the sort of strategy that the Imperial Army had no counter for.

Unfortunately for the Rebellion, they lacked the manpower and the resources of the Imperial army, and their mobile frames were, by and large, of far inferior quality with few notable exceptions. The loosely unified strategy, which at first was to their benefit, became their detriment as they continued to take losses they could ill afford. They also had to contest with the Twelve Generals of the Zodiac*, each named after one of the classical Western zodiac constellations and each possessing leadership and combat skills above and beyond anything in both the Imperial Army and the Rebellion. Eventually they began to rely on Votumism more than ever, hailing for the prophesied ‘Savior’*—one born with the power to see and manipulate the ‘threads that connect us all’—to come to their aid.

He—or she—never came.

It took twelve years, but the Rebellion was eventually crushed and harsher conditions than ever were placed on them as a result, with the Twelve Zodiac Generals constantly rotating to either take a planet or being one of the four patrolling the Asteroid Field. Rebellion soldiers and sympathizers went into hiding, changed identities, or even switched allegiances in exchange for amnesty.

That is not the end of the story. It is merely the background of things to come. For there was one commander who still believed in the divine mission of freedom and the coming of the 'Savior'. Having commandeered the great command-ship Sacrament, the commander has to deal with the constant struggle of supplying a ship, keeping an unruly and unbelieving crew disciplined, trying to rouse the Colonists and Terrestrials to one more rebellion….

…and avoid the Imperial army and the Twelve Zodiac Generals, who are constantly hunting for the remnants of a rebellion most scoff at as being rumors.



Sacrament/Rebellion/Civilian Mobile Frames:

ISF-137: A very speedy space fighter that can also fight in an atmosphere; though no match for a mobile frame in a one-on-one duel, it is still capable of great damage, especially when in numbers.

Fixed Armament and Equipment: Single beam cannon; two machine guns (1200 rounds); four tracking missiles; 10 rockets


MF -328 Nascent:

-The first and most basic Mobile Frame, it comes in a fairly standard humanoid frame. Originally designed as a construction and mining vehicle, the Nascent is equipped with finger drills, rotating wrists, and a pair of sub-arms that fold up into the forearms of the suit when not in use. The Nascent to this day is used for the constructing and maintenance of colonies, and more importantly—with the aid of its High Maneuver equipment—the dangerous task of mining in the Asteroid Field. As terrorists, thieves, privateers and more importantly, the Rebellion would discover however, this highly nimble and agile frame could be militarily devastating if properly equipped. Soon the ‘proper equipment’ was made, and appropriate-sized weaponry was made.

Cheap and easy to build and repair, as the only civilian-available suit it is often seen in privatized forces and was the mainstay of the Rebellion. Its simple maintenance is certainly to the Sacrament’s advantage. The design was so reliable that century’s later only minor upgrades could be made to enhance its performance in its intended field.

Fixed Weapons and Equipment: Two sub-arms (stored in forearms); four drills (two stored on each hand above and below the wrist).

Optional Weapons and Equipment: Machine Gun (single 35-round clip with two extra); Bazooka (single 4-round clip, no extra); **chain-knife; **chain-axe; shield;

Special Equipment: High Maneuver Equipment; Booster Pack (A winged-jet pack that allows for crude flying within the atmosphere); Treads (Special leg-type equipment that allow for far faster travel on surfaces; essentially tank-tread boots with rocket boosters)

IMF-037 Duae:

-See under Imperial army: limited number only.

IMF-038 HM Duae: See under Imperial Army: only 2 available

Imperial Army:

Commoner Class Suits

IMF-037 Duae:

The first Mobile Frame ever built with a strict military application; it was this personally designed and privately commissioned mobile frame that led the first Neablis Emperor to victory in the Never-ending Wars. Like the Nascent, it has proven to be so reliable that until a little before the Rebellion that only minor upgrades could be made.

Being both more maneuverable and more heavily armored than the Nascent, the only advantage the mining suit has is a slightly better radar system. The Duae has hard points on which to mount certain weapons, leaving the hands free to wield larger, more destructive weapons. The Duae has done away with the sub-arms and drills, as they served as more of a distraction than anything else to most pilots.

Fixed Weapons and Equipment: None

Optional Weapons and Equipment: Machine Gun (single 35-round clip with two extra); Bazooka (single 4-round clip, no extra); Pistol w/ chain-knife (single 5 round clip w/ no extra); chain-sword, chain-knife; chain-axe, mega-cannon (large beam cannon capable of 10 shots)

Special Equipment: Booster Pack; Treads

IMF-038 HM Duae

Essentially a visual carbon copy of the Duae save for a ‘helmet crest’ and extended shoulder guards, the HM ("High Maneuver") is a commander’s type unit that is the first Mobile Frame to successfully integrate the Nascent’s High Maneuver mining equipment into the frame itself, making it the most maneuverable mass-produced in the beginning of the war. Due to it being more expensive than its predecessor, the Duae was rolled out in limited amounts, being reserved for proven commanders, aces, Nobles, and of course the twelve Zodiac Generals. Although the Generals and many Nobles traded out the HM Duae for the Tria, some stubbornly stick to the HM Duae, piloting them to great effect.

Fixed Weapons and Equipment: High Maneuver System

Optional Weapons and Equipment: Machine Gun (single 35-round clip with two extra); Bazooka (single 4-round clip, no extra); Pistol w/ chain-knife (single 5 round clip w/ no extra); chain-sword, chain-knife; chain-axe, mega-cannon (large beam cannon capable of 10 shots)

Special Equipment: Booster Pack; Treads

--------------------------

Nobility/Zodiac General Class Suits

IMF-037 Duae

IMF-038 HM Duae

IMF-039 Tria:

Put in development towards the end of the war, when it was introduced, the Tria only saw limited production, and has been reserved solely for the Nobles and the Zodiac Generals. An improved High Maneuver System made this Mobile Frame even more speedy and maneuverable than the HM Duae, along with the added feature of allowing sustained atmospheric flight without the aid of the cumbersome Booster Pack. Because they are made exclusively for the Nobles and the Generals, almost no two Trias resemble each other than in over-all design (a more regal variant of the HM Duae). It is also due to this fact that there are almost no lines of weapons exclusively for the Tria; each is fit by weapons specified, requested (and funded) by the pilots***. It is due to these facts that, although the Tria is unquestionably the most advanced suit, without a large and steady income it is near-impossible to maintain.

Fixed Weapons and Equipment: None

Optional Weapons and Equipment: Vibro-saber; machine-gun; shield

Special Weapons and Equipment: Pending on Pilots.
----------------------


* Generals of the Zodiac applications will be taken by PM only from those that already have another character accepted (as not all the generals will be present at any one time, or even at the beginning). The ‘Savior’ will obviously make an appearance later in the RPG, and it will be discussed with the Trinary over who will get the position (as well as the Savior’s specific abilities: think Newtype except with some religious rather than 'merely' pseudo-spiritual undertones) which will be based on both quality and quantity of posts and if such-as-such’s character being the Savior will add to the overall story.

**‘Chain’ weapons are just traditionally edged weapons that have the edge replaced with a rotating chain (think chainsaw)

***Those who submit Noble bios (and are accepted) must list their ‘custom’ weapons. They should be taken care of, however, as limited, if any, replacements will be aboard ships.

Just to let everyone know, there WILL be a Gundam, and it will be called Gundam. Actually, there will be several Gundams, who's pilots will be selected similarly to the 'Savior'. Basically that means roleplay consistently and with more than just a snippet to keep from getting the boot. I just think 'Mobile Frame' > 'Mobile Suit' is all. And yes, they will be for the good guys. Don't worry villains, when those pesky Gundams prove to be too much for the Imperial army, they'll start to role out the GOOD STUFF.
I must betray Stalindog!!!

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This is the third RPG idea in the poll, created by Wedge14.

===============================================

MOBILE SUIT GUNDAM SEED: DOUBLE HELIX

RPG INTRODUCTION

Shortly after the 1st Bloody Valentine War, a group of radical Blue Cosmos members manage to abandon their duties in the Earth Alliance and go rogue. Before word of their treachery meets the powers that be they manage to kidnap a famed coordinator geneticist. Much to their dismay their attack almost gets foiled as a ZAFT patrol realizes what is going on and attempts to engage the terrorists.

Unbeknownst to both the ZAFT soldiers and the Blue Cosmos terrorists an Earth Alliance patrol witnesses the battle and mistakenly assists the Terrorists with their escape.

The terrorists have a sickeningly cruel motive behind their actions, and soon enough bitter enemies are forced to work together in a unified cause.

RPG BREAKDOWN

As said before in my casual breakdown, this game will focus on the space faring adventures of the Blue Cosmos group and the Coalition forces made up of an EA and ZAFT fleet (well what’s left of them). The Terrorists motives are to infect the whole population with a radical virus. Not only will this virus wipe out 90% of the Coordinator population, but it will also wipe out 30% of the Natural population. Neither ZAFT nor the Earth Alliance wants this to happen, so they decide by working in tandem and in secrecy that they would quickly eliminate the threat.

PRELIMINARY MOBILE SUIT LIST

Coalition forces.
EA Squadron - Gat -02L2 Dagger L x18 –x6 assorted striker packs.



Zaft Squadron - ZGMF-601R Guaiz Rx18


Terrorists
Gat -02L2 Dagger L x26 –x8 assorted strikers packs.

CHARACTER GUIDELINES

I would like to have a nice equal and balanced game. Coordinators will of course be allowed for the ZAFT squad, and Extended for the Terrorists characters will be allowed at a later date.

No canon characters will be allowed.

I will allow a ZAFT ace at the beginning to pilot a custom painted unit, but taking on this role would also force them to take on responsibilities in game.

WHAT I WANT FROM YOU

Well first off…I want you to play and vote for me.

What I’m also looking for are experienced members of this community to assist me in running this game. I’d like to have chapterly meetings on MSN with 3 people. These representatives will act as secondary GMs who will help run the game, and make sure things are going as smoothly as possible.
I must betray Stalindog!!!

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This is the fourth RPG idea in the poll. It was created by Terrace, who has decided not to be the Game Master of it, should it be selected. If this choice is voted to be our next RPG, we will give information on how to apply for that position.

===============================================

In the year After War 0022, the rebuilding after the 8th Space War is progressing smoothly. The New UNE is re-establishing order to Earth, and is working with the former SRA (now known as the Space Colony Republics, or SCR) to bring peace to space. However, a group known as the Hoplites seems determined to bring about the destruction of the two governments. It is suspected that Frost brothers are the leaders of the Hoplites. To counter this threat, the New UNE and the SCR form a special task force known as the Centurions. With mobile suit pilots trained by the legendary Garrod Ran, their mission is to defeat the Hoplites and prevent Frost brothers' goal of remaking the world in their own image.

Notable NPCs:
Garrod Ran (Lead mobile suit pilot for Centurions)
Tiffa Adill Ran (Head of sick bay and wife of Garrod)
Shagia Frost (Co-Leader of Hoplites)
Olba Frost (Co-Leader of Hoplites)

Centurion Mobile Suits (at first):

Daughtress Neo
Daughtress
Daughtress Command
Jenice
Septem
Daughtress High Mobility "Wise Wallaby"


Hoplite Mobile Suits (at first):

Daughtress
Daughtress Command
Jenice
Daughtress High Mobility "Fire Wallaby"
Daughtress Flyer
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This is the fifth, and final, RPG idea in the poll. It was created by Zangetsu.

===============================================

Mobile Warrior: Neo Century

It is the year 2279 AD. Mankind has choosen to eradicate war by hosting a fighting competition using giant humanoid robots called, Mobile Warrirors (MWs). These MWs are used by teams to fight and win for whatever reason drives them. Teams are made of up to four MWs and their pilots. Out of these people the team will decided a captain to represent them. This catain will be given a MW with a special designation of the team's choosing and a V-shaped antenna. The teams compete in a series of ranked battles to decide which teams are the strongest. These top ranked teams compete in a large brawl to decide the winner. This winner is declared the champion, and given the grand prize.

1) Mobile Warriors are designed by the team.
2) MW designs other than captains must be downgraded to grunt level.
3) Battles will be watched over by someone who is apointed the judge.
4) Captain suits may have a unique feature or two but, no super robots

I will develop some designs but, teams make make their own designs that will need to be aproved.

Battlemodes.
00-No Restrictions
01-Restricton on Members
02-Restriction on Arms
03-Restriction on the number of weapons.
I must betray Stalindog!!!

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Alright everybody, this thread has remained tied for a while now, to the point it has passed the time which we had hoped to close it.

And so, we are going to move to a tie breaker thread for the two ideas that have earned the most votes, and this one will be closed.
I must betray Stalindog!!!

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Die Anti-brutale Kraft: mcred23 (Call me 'red', not 'mcred')
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