Gundam: Outlaw's Advance Discussion Thread

Where old RPGs go when they die and move on to the afterlife.
Locked
Rob DS Zeta
Posts: 314
Joined: Fri Jul 16, 2010 10:55 pm
Location: over there

Re: Gundam: Outlaw's Advance Discussion Thread

I had the Assault GINN picked from the beginning. I'm not a big fan of the M1 or the Strike Dagger...

and I think he blocked the Gunbarrel Dagger. :(
*insert witty eyecatch here*
User avatar
Zangetsu
Posts: 1341
Joined: Fri Apr 13, 2007 9:27 am
Location: Charlottesville, Virginia

Re: Gundam: Outlaw's Advance Discussion Thread

Well the Noir, Doppelhorn, Jet, the Raigo's three, and the Librarian Strikers defiently out. Lightning and IWSP weren't used on grunts till the Destiny timeframe. Aile, Launcher, and Sword are fine. Gunbarrel, tech wise is in the clear, as it was a SEED timeframe pack on a mass production model. Now how newtypes, or space combat, figure into this IDK.
"Paladin Anderson, Executioner Anderson, Bayonet Anderson, Dust to Dust Anderson, Assassin Anderson, Regenerator Anderson, Killing Judge Anderson"-Millennium Soldiers
User avatar
SNT1
Posts: 3690
Joined: Sun Mar 26, 2006 1:29 am

Re: Gundam: Outlaw's Advance Discussion Thread

Some AW grunts are probably fine, it will take a bit of looking for me though.

Also, about approvals.

I don't know (or remember) how it works here, so I'm just going to make a post later tonight and make a list of approved characters and units. And if your profile isn't approved, I will have sent a PM of why it wasn't and then suggest changes.

World Empire is lacking true allegiances right now. While I won't necessarily close down Firebrand character signups, and assuming mercs will split roughly 50-50 onto both sides, I may have to use The Empire's actual asset when a large-scale battle happens: superior numbers via Leo and Aries as NPCs.

Hopefully I get all that crap out of the way by tonight (as well as everyone else), then we can start by late tommorow or Thursday. I have the first arc planned up, though the first chapter will probably be short, just character introductions and in-game recruitment. 2nd chapter should be the first battle, and then it escalates from there (hopefully). Seeeaound good?
(>-.-)>-} >>---> \(x.x)/
User avatar
The Big Zabowski
Posts: 1950
Joined: Mon Mar 06, 2006 6:07 pm
Location: In the cockpit..

Re: Gundam: Outlaw's Advance Discussion Thread

Pretty much ditched my Gelgoog in favor of a tweaked GP-00 Blossom. Same performance specs and the reliability issues fixed. That big gun just won't be as 'big' and hard hitting since it'll use E-Caps ala the early Rick Dom beam bazzies.
TRANS AM!
Yes, it's a V8.
Yes, it was a Trans Am before there was "TRANS AM."
Yes, it's mine. 8)
User avatar
Cardi Doorl
Posts: 1361
Joined: Tue Mar 14, 2006 9:06 pm
Location: 대한민국 대전광역시
Contact:

Re: Gundam: Outlaw's Advance Discussion Thread

SNT1 wrote:Also, about approvals.

I don't know (or remember) how it works here...
The way approvals work is however the GM wants it to work ;)
RPG TRINARY: Gaia
Die Anti-brutale Kraft: Cardi Doorl


Make sure to check out the RPG section!
User avatar
Zangetsu
Posts: 1341
Joined: Fri Apr 13, 2007 9:27 am
Location: Charlottesville, Virginia

Re: Gundam: Outlaw's Advance Discussion Thread

I can switch my guy over to Empire. Its easy, especially as I've yet to finish typing his background. The reason I didn't at first was I thought ZAFT designs were Firebrand.
"Paladin Anderson, Executioner Anderson, Bayonet Anderson, Dust to Dust Anderson, Assassin Anderson, Regenerator Anderson, Killing Judge Anderson"-Millennium Soldiers
Rob DS Zeta
Posts: 314
Joined: Fri Jul 16, 2010 10:55 pm
Location: over there

Re: Gundam: Outlaw's Advance Discussion Thread

I could make a another merc (for the Empire) if it'll help even things out.
*insert witty eyecatch here*
User avatar
SNT1
Posts: 3690
Joined: Sun Mar 26, 2006 1:29 am

Re: Gundam: Outlaw's Advance Discussion Thread

No need for extra characters just yet (unless you really wanted to), we'll find out how the sides stack against each other after the first chapter, how many mercenaries will pick a side and which side.
(>-.-)>-} >>---> \(x.x)/
Rob DS Zeta
Posts: 314
Joined: Fri Jul 16, 2010 10:55 pm
Location: over there

Re: Gundam: Outlaw's Advance Discussion Thread

I'll store this character for now, then. *does so*
*insert witty eyecatch here*
User avatar
Zangetsu
Posts: 1341
Joined: Fri Apr 13, 2007 9:27 am
Location: Charlottesville, Virginia

Re: Gundam: Outlaw's Advance Discussion Thread

Well with Siege finished that is one more for Empire making the sides a tad more even. When does this thing kick off?
"Paladin Anderson, Executioner Anderson, Bayonet Anderson, Dust to Dust Anderson, Assassin Anderson, Regenerator Anderson, Killing Judge Anderson"-Millennium Soldiers
User avatar
Adrikan
Posts: 69
Joined: Tue Apr 13, 2010 1:58 am

Re: Gundam: Outlaw's Advance Discussion Thread

I could also make my character an imperial loyalist if necessary. Let me know if that will be necessary.
User avatar
SNT1
Posts: 3690
Joined: Sun Mar 26, 2006 1:29 am

Re: Gundam: Outlaw's Advance Discussion Thread

Again, I'll say, no one has to switch sides right now as we need to see where some of the Mercs may end up (and no, you don't have to tell me right now if you have an unaligned merc). I don't want players getting 'pressured' to play on one side, or a side they may not enjoy.

If I notice that the sides are badly skewed then I have options to weigh in to fix that.

If I have to say something like an important announcement, it will be in blue.

Also, we'll start this game soon. Before Thursday, like, soon.
I still have key characters that I need to make.
(>-.-)>-} >>---> \(x.x)/
User avatar
SNT1
Posts: 3690
Joined: Sun Mar 26, 2006 1:29 am

Re: Gundam: Outlaw's Advance Discussion Thread

APPROVED PROFILES 3/22/11

Ok, so it's not as bad as I thought. We did end up having 4 Empire, 4 Firebrand and 8 unaligned Mercs. So to those 8 mercs, up to a 5-3 split is ideal if everyone aligns...

IMPERIAL ARMY

Celeste Glori Tallgeese [Rob DS Zeta]
Gavin Makaron Acguy [Inferno]
Sharaf Aquean Taurus Custom [SNT1]
Erin "Siege" Halphas CGUE Deep Arms Custom [Zangetsu]

FIREBRAND'S REVOLUTIONARIES

Sammy Firebrand
Overflag [SNT1]
Kate Matheson Kämpfer Prototype [Attomoku]
Vann Karka RX-78-2 Real Gundam [Inferno]
Eric Burton GiNN Assault Type [Rob DS Zeta]

MERCENARIES

Jim Frost GM Spartan Custom [SNT1]
Magnus Warren GuAIZ Custom [Adrikan]
Amy Stahl Flag Poltergeist [blind_dead_mcjones]
Lem Konop Gelgoog Jager Lem Special [The Big Zabowski]
Soren Azrael Overflag HM [Kite_Ishma]

Scooter McKraken Zaku II FZ BR [Wedge14]
Benito Molino Zaku II FZ BR [Cardi Doorl]
Hud Brody Zaku II FZ BR [Fritz Ashlyn]

OTHER

Arrandale Bloomfield
Mecha Split:
UC: 8
CE: 3
AD: 3
AC: 2


Alright, thanks to everyone who signed up so far, it will remain open. But the game should start soonish 8)
(>-.-)>-} >>---> \(x.x)/
User avatar
The Green Flame
Posts: 161
Joined: Thu Sep 27, 2007 12:39 am

Re: Gundam: Outlaw's Advance Discussion Thread

Took me a bit but I made my character too. Make way for a disco Leo pilot >.>
User avatar
Fritz Ashlyn
Posts: 1787
Joined: Tue Mar 07, 2006 1:32 am
Location: Texas Gulf Coast
Contact:

Re: Gundam: Outlaw's Advance Discussion Thread

While I'm happy to have somebody after the Bone Rangers, I was under the impression that the moon was still largely independent. That's why our profiles made it sound like the lunar belt supply corps were also defending ships against the Empire.
TftF Wiki
TftF One Shots
RPG Trinary: Ortega
Die Anti-brutale Kraft: Fritz Ashlyn

Hey! why don't you swing on down to the RPG section? Tales from the Frontlines: The AEUG running strong since 2006!
User avatar
blind_dead_mcjones
Posts: 1029
Joined: Fri Apr 10, 2009 7:19 am
Location: South Australia

Re: Gundam: Outlaw's Advance Discussion Thread

sorry, i musn'tve read the profiles as well as i thought, will make some ammendments asap
Flag Fighter for life!
User avatar
The Big Zabowski
Posts: 1950
Joined: Mon Mar 06, 2006 6:07 pm
Location: In the cockpit..

Re: Gundam: Outlaw's Advance Discussion Thread

To be honest, I don't have a problem aligning with the WE.. as long as they don't skip payments. I can't help but feeling Lem buddying up with Cortez as a contracted technician with Cortez's world view.
TRANS AM!
Yes, it's a V8.
Yes, it was a Trans Am before there was "TRANS AM."
Yes, it's mine. 8)
User avatar
SNT1
Posts: 3690
Joined: Sun Mar 26, 2006 1:29 am

Re: Gundam: Outlaw's Advance Discussion Thread

APPROVED PROFILES 3/23/11

Alright, last wave of approvals for now, then I start the gaemz sometime tonight.

After I enjoy me some Popeye's Chicken.

IMPERIAL ARMY

Celeste Glori Tallgeese [Rob DS Zeta]
Gavin Makaron Acguy [Inferno]
Sharaf Aquean Taurus Custom [SNT1]
Erin "Siege" Halphas CGUE Deep Arms Custom [Zangetsu]
Jorhan Cortez Tieren A.R. Type [blind_dead_mcjones]
Benjamin Regard Leo Cannon [The Green Flame]

FIREBRAND'S REVOLUTIONARIES

Sammy Firebrand
Overflag [SNT1]
Kate Matheson Kämpfer Prototype [Attomoku]
Vann Karkas RX-78-2 Real Gundam [Inferno]
Eric Burton GiNN Assault Type [Rob DS Zeta]

MERCENARIES

Jim Frost GM Spartan Custom [SNT1]
Magnus Warren GuAIZ Custom [Adrikan]
Amy Stahl Flag Poltergeist [blind_dead_mcjones]
Lem Konop Gelgoog Jager Lem Special [The Big Zabowski]
Soren Azrael Overflag HM [Kite_Ishma]

Scooter McKraken Zaku II FZ BR [Wedge14]
Benito Molino Zaku II FZ BR [Cardi Doorl]
Hud Brody Zaku II FZ BR [Fritz Ashlyn]

OTHER

Arrandale Bloomfield
Mecha Split:
UC: 8
CE: 3
AD: 4
AC: 3
(>-.-)>-} >>---> \(x.x)/
User avatar
Zangetsu
Posts: 1341
Joined: Fri Apr 13, 2007 9:27 am
Location: Charlottesville, Virginia

Re: Gundam: Outlaw's Advance Discussion Thread

Hmm, I'm not sure were to begin. These are or are not Faction limited?
"Paladin Anderson, Executioner Anderson, Bayonet Anderson, Dust to Dust Anderson, Assassin Anderson, Regenerator Anderson, Killing Judge Anderson"-Millennium Soldiers
User avatar
SNT1
Posts: 3690
Joined: Sun Mar 26, 2006 1:29 am

Re: Gundam: Outlaw's Advance Discussion Thread

Not really limited.

Mercenaries can start anywhere, though those who leans Firebrand may want to start in Barstow while those who leans Empire may want Las Vegas.

Firebrands will most likely start at Barstow.

Imperials can start in Vegas to join the captain who's recruiting mercs there, or join at the restaurant in Barstow.

The Mojave is kinda just open-world that I plan to just keep for a while so that players can meet if they want and maybe fight for a bit... it won't be a main-plot driven thread.

Sorry if it's confusing.
(>-.-)>-} >>---> \(x.x)/
Locked