This is the second idea in the poll, created by Attomoku.
==================================================================Full Metal Panic!: Red TidesWILL NEED A CO-GM
If it get picked and I cant get one I will turn game rights over to the runner up. Background:
Full Metal Panic! is set in a parallel world, based upon actual world events around the late 20th century to the early 21st century where the Cold War has yet to end, with nearly all timeline alterations occurring from 1982 onwards. Some of the major differences between real life and the Full Metal Panic! universe are:
- China has split into the People's Liberation Committee (North China) and the Democratic Chinese Alliance (South China) along the Yangtze River with Hong Kong being split much like Berlin. Kowloon is a North Chinese territory, while Hong Kong Island is held by South Chinese forces. Combat in Hong Kong is prohibited by terms of a recent peace treaty.
- A nuclear warhead was used in the 1991 Gulf War. This triggered the Fifth Middle East War.
- Following the beginning of the fifth Middle East war, the Soviet Union successfully reinvaded Afghanistan (called Helmajistan).
- Mikhail Gorbachev was assassinated and the Perestroika was halted.
- Distinct military technology such as Arm Slaves and Black Technology were developed.
Players will RP as soldiers of Mithril
, a worldwide military (non-governmental/mercenary) anti-terrorist organization with NATO leanings, possessing advanced technologies and weapon systems superior to that of any national armed forces. The organization's purpose to halt regional conflicts, in addition to securing the Whispered without taking any sides. As such, it is one of the few organizations aware of the Whispered and Black Technology, though most of the rank and file and many of the officers are not actually aware of the existence of the Whispered or their potential.
are young individuals (19-20 years old in the course of Red Tide) who have an innate knowledge of advanced math, science, engineering, and physics capable of producing machines and devices beyond the scope of present-day human comprehension. This technology is called Black Technology and as a result of this they are highly valued and sought after by those who would exploit their abilities.
Mithril remains an extremely secretive organization, its existence unknown to all but the most senior of military and political personnel. It is a specialist organization dependent on fast surgical strikes with small numbers. To help accomplish this, Mithril has the latest and greatest mecha to assist operations;
The Armored Mobile Master-Slave System, or "Arm-Slave
" (AS) for short, is a humanoid, powered suit about 10-12m in height, that operates via a semi-"master–slave" control system. Mithril is the first to use a 3rd Generation AS, the M9 Gernsback
, which utilizes the latest in Black Technology including a near silent palladium reactor, advanced AI, a full electroactive-polymer muscle package system, ECS (Electronic Concealment System, aka- cloaking), and multiple advanced vectronics and Electronic Warfare systems. Gameplay:
Red Tides will focus on Mithril's North Atlantic fleet in 2001, fighting against various forces that threaten regional stability, as well as protecting the Whispereds and attempt to contain growing terrorist and Soviet threats.
Players will be stationed aboard the 220m Tuatha de Danaan class assault submarine- the TDD-2 "Fomorian
" as either members of the Special Response Team (SRT
) or the Primary Response Team (PRT
). The distinction between the two is that SRT members will be the only ones trained to pilot Arm-slaves and limited in number as a result. When signing up, players will chose if they want to be either SRT or PRT, as well as their preferred weapons set in the field (more on this will be in the sign-up if selected). However, I'm going to limit the number of SRT Personnel to 12, on top of that, since the TTD-2 has limited space, she will have a standard complement of only 8 Arm-slaves. SRT members will have to rotate as necessary to make sure all those who want to pilot one get a chance to do so, and mix it up between ground and mecha combat. (If you sign up multiple characters, initially, only one will be counted as SRT and the others will end ups as PRT, as to give as many people a chance to pilot an AS if they want it.)
SRT members will either be grouped into a separate squad or lead PRT teams while on the ground.
Since the Fomorian
is basically a submersible aircraft carrier, she also carries four RAH-66 Comanche
recon/attack Helicopters, six MH-67 Pave Mare
heavy transport helicopters, and four F-35B Lightning II
V/STOL fighters as well as her multipurpose vertical missile tube array to deliver missile strikes and the like. Since I will be busy with the opposition, and because it seems unfair to have a stranglehold over tactical assets, I will need a co-GM to be the Fomorian
's XO/combat coordinator and control all the support as well as help with the briefings and running's of the game. (I will RP the Captain as a "moral stopgap" to make sure the Co-GM doesn't inadvertently alter the story or overstep their bounds, because while yes, you probably could end most missions with a ballistic missile, it's not very sporting.)
Before a battle, players will attend a briefing of the mission. I/my co-GM will supply a scenario along with Intel in the form of maps and enemy positions/strength estimates as well as a tentative mission plan to outline the objectives. Then players will be able to tweak the mission plan based on what they see, choose and discuss equipment, tactics, and occasionally their team's starting positions depending on the scenario. The enemies will be GM controlled NPCs and me and my forces will do the best to throw curveballs and not all will ever go 100% according to plan. However if you play smart and be a cohesive unit/team you will likely triumph. Good tactics and using the right weapon for the job/weapons hierarchies are expected to be fully utilized, (An artillery AS is highly effective at suppressing snipers and an AS that is equipped with a knife and scaled up SMG will have a better time faring in city-fighting and close quarters than the guy with the artillery AS)
If they are not fully utilizing these, my NPC Armies will take note and press to their advantage.
Also, keep in mind that if this gets off the ground I may want someone to RP as a Whispered a bit later on, since it's no fun if the objective doesn't have a will of its own.
I'm aware that this a a departure from the standard PvP style game-play so don't hesitate to ask any questions about the game or how any aspect of it would run.