LMF Gundam: Dominion's Rise Discussion Thread

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LMF Gundam: Dominion's Rise Discussion Thread

Post by EZero8 » Sun Aug 23, 2009 11:12 pm

Well might as well get this started off. I'd like to thank all the participants for voting and for submitting different ideas for the poll.

Now onto the main stuff: I'll probably need at least one co-GM to help plan and run things smoother than if I were to run this by myself. Anyone interested can leave a message here, contact me by PM, or hit me up on MSN. I'll have the sign-up thread posted soon, probably tommorow at the latest. We can start the game as soon as there are enough participants. Let's make this happen, guys. 8)

Questions and concerns can also be directed here or by PM.
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Re: LMF Gundam: Dominion's Rise Discussion Thread

Post by Kavik Ryx » Sun Aug 23, 2009 11:26 pm

If it wouldn't be an inconvenience, I think I game for being a co-GM.

And EZero8, congratulations on your victory.

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Re: LMF Gundam: Dominion's Rise Discussion Thread

Post by Attomoku » Sun Aug 23, 2009 11:43 pm

So can you describe the tech like the pawns and the raptors in a bit more detail?
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Re: LMF Gundam: Dominion's Rise Discussion Thread

Post by The Big Zabowski » Sun Aug 23, 2009 11:49 pm

Attomoku wrote:So can you describe the tech like the pawns and the raptors in a bit more detail?
Not to mention a signup sheet format and the like. Also congrats on the win. It was close there for a while. :wink:
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Re: LMF Gundam: Dominion's Rise Discussion Thread

Post by EZero8 » Mon Aug 24, 2009 12:09 am

@Kavik: There are a lot of factors I have to consider before I choose a co-GM, but I'll take you under consideration. Thanks for the offer.

@Attomoku and TBZ: Most of that stuff will be found when I post the sign-up thread, but here's some basic info on the first mobile weapons appearing in the game. I based their stats/weapons on some existing MS designs for simplicity:
Utopian Earth Nobility Dominion Mobile Weapons:

AMD-006 Dominion Pawn
Height: 17.5 meters
Weight: Base 49.9 tons; Full 70.3 tons
Battery Output: 986 kW
Thruster Output: 53,400 kg total
Armament: 120mm machine gun; heat axe x 1; heavy sword x 1; 90mm machine gun; 280mm bazooka
Info: Originally designed by the Protectorates before the plans were confiscated, the Pawn now serves as the backbone of the Dominion's mighty military. This simple model is named after the most basic (and abundant) piece in the game of chess, and features a cheap, miniaturized solar energy battery to increase production numbers. Although somewhat slow and cumbersome, the Pawn's heavy armor can provide even limited protection against heavy bazooka rounds. Nonetheless, it serves as a reliable frontline unit on the battlefield, where it serves to overwhelm and exhaust enemy forces based on sheer numbers alone.


Lunar Protectorate Mobile Weapons:

LMF-01 Raptor
Height: 18.0 meters
Weight: Base 41.2 tons; Full 58.8 tons
Battery Output: 1250 kW
Thruster Output: 57,480 kg total
Armament: 60mm vulcan gun x 2, mounted on head; plasma saber x 1; 90mm machine gun; 360mm bazooka
Info: The Lunar Protectorate’s first general production mobile frame. The Raptor is designed with a lighter frame in comparison to the heavily-armored Dominion Pawn, giving it greater mobility but lesser durability. The Raptor also boasts greater performance and longer operation time, effectively making it more advanced than the Pawn. It fields the first pure energy weapon in the form of a plasma saber, though prolonged use will drain the battery.
As I've noted before, the mobile weapons will all be battery powered. I may or not provide lineart depending if I have time to Franken them, though I'd like to leave their interpretations up to your imagination.
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Re: LMF Gundam: Dominion's Rise Discussion Thread

Post by The Big Zabowski » Mon Aug 24, 2009 2:50 pm

Looking at the Raptor's description I can see it as being a cross between the Britova and Baliant in Gundam X. Sort of gives a feeling of the Flag, but beefier too..

Whereas the Pawn.. The Buckeng kinda helps me there..

Also, edited my rank in the signup for US/NATO rank: O3/OF2 Captain/Lieutenant. I think we should look into using NATO or US standard OF/O rank structures for now until someone comes up with a good rank strcture for each side.

Or we could use 19th century Royal Navy ranks converted to O grade and something contemporary for the LP?

NATO O codes for consideration
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Re: LMF Gundam: Dominion's Rise Discussion Thread

Post by Fritz Ashlyn » Mon Aug 24, 2009 11:08 pm

...is Kavik Ryx trying to join the game as a moon aspie?

Edit: Regardless of what rank system is chosen, the Dominion had better have a "leftenant" rank. :P
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Re: LMF Gundam: Dominion's Rise Discussion Thread

Post by EZero8 » Mon Aug 24, 2009 11:32 pm

The Big Zabowski wrote:Or we could use 19th century Royal Navy ranks converted to O grade and something contemporary for the LP?

NATO O codes for consideration
Fritz Ashlyn wrote:...is Kavik Ryx trying to join the game as a moon aspie?

Edit: Regardless of what rank system is chosen, the Dominion had better have a "leftenant" rank. :P
I've decided to go with the US Navy O code for the Protectorates since for some reason people (myself included) are more familiar with them than the Army O code. As for the Dominion, I was thinking that the nobility would have their upper-tier ranks based on their titles (Duke, Baron, etc.), and "commoners" would just follow standard military ranks like the LP.
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Re: LMF Gundam: Dominion's Rise Discussion Thread

Post by Lans » Tue Aug 25, 2009 1:11 am

EZero8 wrote:nobility would have their upper-tier ranks based on their titles (Duke, Baron, etc.), and "commoners" would just follow standard military ranks like the LP.
That would be Squire and Knight, before going into baron and viscount, etc. Meaning most of the cadet and newbie pilots would be Squire and Knight. Still even in the royal military they employ standard military structure, historically speaking they still got captains and lieutenants, general, etc. Noble titles and military ones don’t really interfere with one another. Even noble born in some civilizations need to advance into the military ranks without the help of his royal rights. Just my 2 cents.

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Re: LMF Gundam: Dominion's Rise Discussion Thread

Post by EZero8 » Tue Aug 25, 2009 1:46 am

Lans wrote:That would be Squire and Knight, before going into baron and viscount, etc. Meaning most of the cadet and newbie pilots would be Squire and Knight. Still even in the royal military they employ standard military structure, historically speaking they still got captains and lieutenants, general, etc. Noble titles and military ones don’t really interfere with one another. Even noble born in some civilizations need to advance into the military ranks without the help of his royal rights. Just my 2 cents.
Interesting... well looks like Dominion players will just have to list a rank as well as a title.
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Re: LMF Gundam: Dominion's Rise Discussion Thread

Post by Lans » Tue Aug 25, 2009 9:03 am

Monarchy-society tends to give certain benefit to those who have royal rights. Perhaps players could pull Code Geass Suzaku background with this element. Even if one is a good pilot, escalate in ranks, and famous; there are certain limitation on what you’ll get from the military. Without certain titles, commoners usually end up using normal stock gear because they don’t have the privilege to use better gear reserved only for the noble born.

and yeah, congrats on your winning. I was actually rooting for Big Z's, coz' I'm quite a freak on WW II related materials. :lol:

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Re: LMF Gundam: Dominion's Rise Discussion Thread

Post by Kavik Ryx » Tue Aug 25, 2009 10:04 am

Fritz Ashlyn wrote:...is Kavik Ryx trying to join the game as a moon aspie?
That's a pretty blunt way of saying it. But probably not that far off. The character has a mild case, which is augmented by him being a spoiled rich kid. Having experience around people with it, I guess it becomes part of one's daily norm. It just seemed like an interesting idea at the time.

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Re: LMF Gundam: Dominion's Rise Discussion Thread

Post by The Big Zabowski » Tue Aug 25, 2009 11:23 am

Lans wrote:Monarchy-society tends to give certain benefit to those who have royal rights. Perhaps players could pull Code Geass Suzaku background with this element. Even if one is a good pilot, escalate in ranks, and famous; there are certain limitation on what you’ll get from the military. Without certain titles, commoners usually end up using normal stock gear because they don’t have the privilege to use better gear reserved only for the noble born.

and yeah, congrats on your winning. I was actually rooting for Big Z's, coz' I'm quite a freak on WW II related materials. :lol:
One more reason for Devi to rub it in the faces of the Dominion that..well.. their 'top pilots' suck.

Oh, and don't worry Lans, it's getting a revision and will be re-entered in the next round.\
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Fritz Ashlyn wrote:...is Kavik Ryx trying to join the game as a moon aspie?
It just seemed like an interesting idea at the time.
..same thing with my IAF wannabe, if you didn't catch that vibe already. :D
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Re: LMF Gundam: Dominion's Rise Discussion Thread

Post by EZero8 » Tue Aug 25, 2009 1:40 pm

The whole "noble-born privileges" thing could definitely work. It only makes it better if some of the nobles are a bunch of awkward goofs.
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Re: LMF Gundam: Dominion's Rise Discussion Thread

Post by The Big Zabowski » Tue Aug 25, 2009 2:03 pm

EZero8 wrote:It only makes it better if some of the nobles are a bunch of awkward goofs.
..FOR ME TO POOP ON!

But seriously, imma gonna take a deuce on 'em. We are 'uncultured', right? :wink:
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Re: LMF Gundam: Dominion's Rise Discussion Thread

Post by blind_dead_mcjones » Tue Aug 25, 2009 3:20 pm

if it's ok with you i'd like to have a go at lineart for the two mecha
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Re: LMF Gundam: Dominion's Rise Discussion Thread

Post by The Big Zabowski » Tue Aug 25, 2009 4:02 pm

blind_dead_mcjones wrote:if it's ok with you i'd like to have a go at lineart for the two mecha
I don't think he would mind. In the end it would be less work for him to do anyway. It'd be your own interpretation so to each their own, he did give you permission more or less to visualize the suits as you see fit. :mrgreen:
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Re: LMF Gundam: Dominion's Rise Discussion Thread

Post by EZero8 » Tue Aug 25, 2009 5:01 pm

The Big Zabowski wrote:
blind_dead_mcjones wrote:if it's ok with you i'd like to have a go at lineart for the two mecha
I don't think he would mind. In the end it would be less work for him to do anyway. It'd be your own interpretation so to each their own, he did give you permission more or less to visualize the suits as you see fit. :mrgreen:
That pretty much sums it up. I probably will create lineart eventually based on my personal interpretation, but nothing's stopping you from trying it yourself. Go for it. 8)
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Re: LMF Gundam: Dominion's Rise Discussion Thread

Post by Attomoku » Tue Aug 25, 2009 6:37 pm

Yay, I'm no longer the only dominion pilot :P . I was starting to get worried there.

Anyway, I was just struck by an idea that the squad names of the main ship/carrier/man-of-war/whatever of the Dominion battle group should be card suits (Spade Team, Hearts Team, Diamond Team, and Clubs Team) as opposed to standard alphanumeric assignment (Team 1/2/3, Alpha/Beta/Gamma Team, Alfa/Bravo/Charlie Team)

Also how are custom/ace personal color schemes going to be handled, do you just make a note of it or must it be approved by you/Co-GM? 'Cause the Cheshire Cat's AM needs some stripes in gaudy colors. :mrgreen:
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Re: LMF Gundam: Dominion's Rise Discussion Thread

Post by wonton bob » Tue Aug 25, 2009 6:45 pm

Fritz your description of Cecil and drawing reminds me of Kurotowa from Nausicaä :shock:

Are these suit spaceworthy? I didn't get that from reading their description, from their limited time and energy I can't see it zooming around in space but from what I got was land battles mostly?
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