doghunter1 wrote:
But why not have the pilots legs control the mecha, with pedals, and that, given my earlier suggestion of "legs for short-distance, wheels for long-distance," their should be a switch that goes from either walking mode or wheel mode?
When you have 2 or more modes, you are wasting your payload.
Legs are bad enough by themselves in terms of energy efficiency, if you tag wheels on them, it is further decrease that efficiency by simply adding weight. Even if you are using the wheels mode, you have the extra weight of the legs.
Let me give you some numbers as an example.
Wheels: weight 5, energy consumption 1
Legs: weight 10, energy consumption 5 (extra power requires heavier generator and legs are heavier than wheels in general for the same strength)
Both push the same weight, say, 20, around for the same speed.
So with wheels, your payload is 15, with legs, your payload is 10.
With both wheels and legs, your payload is 5.
The larger you make it, the legs are going to give you more problems as it will require an even larger power consumption rate
See, this is where combined arms tactics come in. Mecha engage outside, whereas Powered Armor infantry handle fights inside. Why not have both 3-4m mecha and 1-2m power suits?
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Because you can replace the 3-4m mecha with AFVs with flying colours.
AFVs at a similar weight will be much more fuel/power efficient, can go faster, can carry more people, offers much better protection, much more stable weapon mounts with faster aiming and fire rate, has more freedom to allow for more types of equipments to be installed, less blind spots.
The 3-4m mecha is not going to escape the "legs are useless" law if it can only engage outside of the buildings, where conventional weapons are already built to be efficient at, which we covered quite a while ago.
Power suits have their positions in combat simply because it is very hard to get them into other shapes(unless you go the extreme inhumane way).