Propellant is not the same thing as fuel in spacecraft that're governed by the Standard Model. "Fuel" is the stuff that is used by a shipboard power source to generate heat and/or electricity. That heat or electricity is then used to provide energy -- via a working fluid for heat -- to the propellant, which is energized and throttled out the tailpipe to provide motive force for the vessel. Allocations of usable internal volume for fuel are going to be nominal, given the volume efficiency of even modern nuclear systems. Allocations of usable internal volume for propellant, however, are going to consume almost of of the space. This is because the best propellants tend to be the lightest, but their lightness also makes them not terribly dense. (See, e.g., hydrogen.) Now, of course, there're ways to ramp up density via both conventional physics and handwavium, but even the invocation of metastable metallic hydrogen only gets you so far. As said above, a volume ratio of 1:3 is probably being generous, and should be considered a floor.Wingnut wrote:Pre nuke power aircraft carriers might help on this one. Large tanks were on board that took up a large part of the lower decks of the ship that serviced both the ship and her air wing. I'd guess 10% of the total volume of a ship would be devoted to fuel if not more.
Even on a ship like the Enterprise-D there are large tanks for fuel on those fancy cross sections that also span a few decks so a Gundam warship should be no different.
...and it occurs to me that, as I write this, that BFK also tackled it. Not going to let that stop me from being verbose, though!
This is the type of dim-bulbed handwaving that I hate about Gundam's world-building. As, you know, the hero's ship is highly automated! While those knuckle-dragging mooks aboard the hundreds of other ships built by the Federation working by gaslight and manually training their ship's turrets. (Because the Federation's evil, you see. Or the mooks are faceless fodder to die at the hands of the Zeeks.) Either way, sucks to be them! As they weren't awesome enough to happen to fall in with the hero and therefore get a berth on the Cool Ship.Momaru wrote:Don't forget it is said that ships (in particular the white base) are highly automated so the crew complement is probably smaller than you'd think. Most of the crew probably goes to MS maintenance.
I'll just say the Pegasus's day is coming and be done with the topic for now, lest I get to ranting about systems density and utilization rates.
No. Just...no. You build your ship's power source around your peak power consumption. This means that whatever you're using for a power source has to cope with all possible demands during combat. For a space-going warship in the UC continuity, this means having to produce output sufficient to provide for full broadsides, power for all relevant combat systems, and the ability to accelerate up to a certain redline point. If you don't do that, you're failing at even the most basic elements of defense procurement, which is always build the vehicle or vessel to the needs of the mission. Just because the ship designers in Star Trek are idiots doesn't mean we have to be too.Tangerine wrote:Well, that's a good number. Diesel-electric submarine usually also carries good amount of batteries to operate the electric motor once it submerge. That's almost 10% on med sized one (calculated by watching the diagram). Large vessel that has 200m length probably need some 5%, Salamis was powered by fusion reactor anyway giving it 24x7 independent power source. However, charging those MP cannons might be too much without having to charge it first. Like Star Trek's Enterprise, the power source cannot keep up with Shield, Warp drive and Weapon active all at once. On red alert and once they began to fire those phasers, the ship drains power from battery. So battery is a must.
A proper warship does not just have one fusion reactor. A singular point of failure like that is frankly unacceptable. You're likely looking at two primary fusion power reactors, to provide for redundancy and keep the wear-and-tear on each individual reactor down by allowing them to run at less-than-full-tilt most of the time. These probably won't be Minovsky piles: Given the setting's relative scarcity of He-3, it'd make sense for the primary power reactor to use something else other than precious He-3 for its primary power needs. (This also provides a nice upside in which standard cruising does not produce Minovsky radioactive waste.) Probably a D-T primary burn loop, given the abundance of deuterium and the relative ease with which that fusion operation can be undertaken. Even if the reaction produces issues with neutron damage.Tangerine wrote:They may not be powered by mini fusion reactor but I doubt they could be bigger than the one on today's nuke powered submarine. Which seems small compared to the submarine's length or size.
Then you're probably looking at another pair of auxiliary power sources, to provide redundancy and assist in load balancing. I'd assume these would be small, gas-cooled fission reactors. You're also probably looking at a fifth reactor that's a dedicated Minovsky fusion pile, whose operations process is optimized for fast cylce-ups and thermal efficiency at breeding Minovsky particles. It's basically a generator that is cycled up with a kick-start and needs to produce the most Minovsky particles with the lowest amount of waste heat per He-3 atom input.
And I think I'll close my clinic on power system design here, before even getting into the question of whether the engines have their own dedicated fusion pile(s). Because that means deciding what the engines on these ships even is, and that's another massive world-building project unto itself.